Best Ares Ship

The Ishiman Heavy Destroyer.

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So that's 62500 Damage per two seconds... that'd kill a Cantharan Gateship. 125 of the fighters have to be eliminated for even that little. I'm pretty sure UESG tactics would center around the Troopship.

And let's pit a Jjaro dreadnought against it: Jjaro dreadnought faces it, fires, Collide Action: Destroyed. Non-reflexive.

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(This message has been edited by Pallas Athene (edited 11-27-2830).)

Right on! The Elejeetan cruiser is the perfect ship, best weapons, best speed, and best of all, it's main gun can't run out of energy. What I keep thinking about is that for them, it's only a cruiser. What must their heavy cruisers be like?

Or what about HVDs? 😉

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Quote

Originally posted by Pallas Athene:
**Posted Image
I've decided on the race I'll play in MIn levels: UESG. Trust me, there'll be a little bit more fun with those Troopships than you'd think. A StarLance-class dreadnought costs, what, 200 Resources? And that's if you can buy it? For the same price, you could get 25 UESG Troopships = 150 Fighters, all equipped with quickly renewable Fission Torpedoes. So, in the first couple seconds, should you destroy half my forces, I'll still deal well over 7500 damage to you. I'd say that's pretty cost effective. And of course, I could go for dreadnoughts and use lots of Wave-Motion. And if I'm correct, the only weapon capable of obliterating half my forces is the ChronoKinetic Beam Cannon, which is locked forwards. So, Fighters easily sneak up on you from the back, and I'd deal probably about 12500 damage (assuming you can destroy 25 fighters in about two seconds) every two seconds. Actually, I'm not too sure how that arrive action will work, but I think it should work mostly like that.

I'll pass the argument on to Darkk and Sargatanus, who will argue about how the Jjaro would obliterate you - 12.5 resources per Scalpal = 16 Scalpals.

Did I mention the Nebs can get 22 Predators (DN) for that cost, or 71 Beaconships (AC)? (Or 285 Rovers (FT))

--Oh yeah, 25 Troopships = 1250 Troopers and 50 Elite, well enough to take control of the StarLance.

**

Hey, this sounds good and all, but is this like a plug in the making, already released, or what? I want to get my hands on this. Also, besides the Ares home page and associated links, where can i download new scenarios to try? Thanks
By the way, best ship you can pilot is definately the elejeetian cruiser.

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In Ares, the Audemedon Gunship can destroy an AI piloted Eleejeetian cruiser faster than it can destroy the gunship if you were piloting. If you point out the throw-back I can point out that means you have to accelerate into the mess to finish off the ship you just catapulted across the screen.

In my own upcoming plugin, the Meson have a ship that fires a super-light torpedoe - so it hits the ship before you fire it. Plus it can generate a circular field of invulnerability for short periods of time. Of course, it's still very vulnerable to disrupters...

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Quote

Originally posted by jbcwill:
**Hey, this sounds good and all, but is this like a plug in the making, already released, or what? I want to get my hands on this. Also, besides the Ares home page and associated links, where can i download new scenarios to try? Thanks
By the way, best ship you can pilot is definately the elejeetian cruiser.
**

Check the engineering department for a topic called "while I'm on the subject...", it's all about that plug.

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Quote

Originally posted by Pallas Athene:
**And let's pit a Jjaro dreadnought against it: Jjaro dreadnought faces it, fires, Collide Action: Destroyed. Non-reflexive.
**

Not quite, some things are too psycho, even for me. Still, StarLance would have it's work cut out.

Let's assume Pallas is right, and it costs 200 (I'd say Mag's number is more reasonable, but what the hey). That's 3 Jjaro Dreadnoughts. 375 damage per tick is 7500 damage/sec, from just one of their weapons. Add to that the fact that the Jjaro probably outrange it, and it would have some trouble.

Then there's the boarding aspect. And the third weapon, the area missle - an additional 7500 damage/sec.

That totals 15000/sec. The shields are a bit light, with 6250 each, but they have insane range.

Let's not consider Foldships, what with their near-endless supplies of reinforcements.

Oh, and if it IS 1000 resources, 16 Dreadnoughts could do 80000 damage per second. By comparison, the Cantharan Gateship supposedly has 80000 shields (although you never have to do quite that much damage to it, 40000 and then 70000 if I recall).

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Formerly-Rampant Human-Coded AI

(This message has been edited by Fleet Admiral Darkk (edited 03-03-2001).)

I am a chronilogically challenged reprobate, and I hate every single one of you, also I tried it your way but I'm obviously too stupid to succeed.

Ares is a good game, but this webboard is beyond my understanding, and so are the all-knowing moderators, go on you beings of superior intelect, ban me, I'd love it, so go ahead and do it, stop wasting your time editing my posts and making sure I'm not a retard.

You group of nice people, I am sorry to you all, oh yeah, Laguna remember IP ban,
use it, and Sargatanus........I apologize profusely for threatening to kill you.

You moderators should clear this now before people get offended by my spelling, oh yeah,
I know where you live, and will be sure to send you all apology letters. Last message, thank you for making me realise my own stupidity

Sorry.

(This message has been edited by Laguna (edited 03-03-2001).)

You have to wonder why he bothers.

Personally, my favourite vessel is the Ishiman HVD. Fast, manueverable, and with an assortment of deadly weaponry. I don't judge ships by statistics.

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Ares Webboard Moderator, and all-around Nice Guy

Salrian Carrier all the way!

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My favorite ship? Hmmmm...When I play multiplayer, I either like the Salrelian Gunship or Cruiser best (and then again, I also like the Audeoumen Cruisers...) When I'm playing the normal Ares game, (player against AI) I really like the Ishiman Heavy Cruiser and Destroyer.

~Captain Skyblade

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The bad thing about the Salrilian Carrier is that it's a sitting duck for swarms of attacking ships, which it's T-Space Bolt Rod can't get rid of very fast.

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That's the Salrillians' balance point; in the "rock-paper-scissors" theory, they are unable to put one into play. Aud Trazers are slightly more effective against fighters, so the Auds are less balanced.

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A connection (ansible?) **was left;
awaiting the next quiet (peace?); **
and though destroyed by the threes,
it will scream over the void one time.
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Quote

Originally posted by Pallas Athene:
**I'm pretty sure UESG tactics would center around the Troopship.

**

Well, they haven't turned out quite as good as I expected, but they're still pretty good. However, now that I'm working on the S'pht, I might have to say that the S'pht Escort is more fun (I managed to take out a Jjaro Foldship because it wasn't warping fleets, but even without that ability I'm pretty sure it's better than a dreadnought)

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A connection (ansible?) **was left;
awaiting the next quiet (peace?); **
and though destroyed by the threes,
it will scream over the void one time.
-Thoth

The Auds are definately the best race. They have an advantage in every area, from superb firepower to excellent speed and shielding. When I play multiplayer, I stick with the Auds, and I was able to win thirty-two games straight against players over the internet before I quit playing Ares. I love the Auds! 🙂

~Captain Skyblade

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Actually, the Elejeetians are better, or at least close. 😉 Auds are the best complete race, though.

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"I am the supreme dictator of the universe, it's just that nobody knows about it yet."
"Never do today what you can put off until tomorrow."

(quote)Originally posted by Mag Steelglass:
**Actually, the Elejeetians are better, or at least close.:)

~Captain Skyblade

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**

Although playing as Obiards I slaughter any other race, generally, while not so with all of the others... I don't play Aud or Sal well, Jeet I do, but of course they're not complete, and I'm not sure how well beyond the cruiser I'd be. Obiards are actually more powerful than Ishiman or Cantharan, and everything else is undoubtedly lower.

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Obiard Advantage: Their Escort Cruiser woops just about any other ship. I've even taken out the main Cantharan Carrier in "Assassins" with one Obish Cruiser.

Eleejeetian Advantage: They have the largest advantage of any species in the game and their cruiser is invincible. Just image what their other ships, if they had any, are like.

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To Escape Velocity: Nova and Beyond!
--------------
Millennium. Its coming, prepare for it.
Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).