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Does ColdStone allow you to make characters die in different ways? Like if you want to make it so that when your character dies he would get teleported to his home town, but he would loose all his gold and weapons that he had on him. Then there could be banks where you could store your gold and weapons you want to have just in case. Just wondering, cause it would be cool if you could do that. I know that someone could just load his game before he died, but for people(like me) who tried to make the game the way the creator wanted it to be played it would make the game harder, and dying would have a worse consequence then just needing to load from the last time you saved and then re-doing what you had done. Just think that it would be a cool thing in a game,
,KrayzKid
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I believe that you would need to make a conditional from a global
if gb_stamina equals or is less than 100 then event happens
This way, the Player will not actually die.
So that the Player is fooled into thinking that he has less stamina than he actually does, use a global that reads the Player's stamina -100 as gb_stamina. First set the attribute: stamina = 300. Then, at any time:
change globals: gb_stamina set 0 (resets the fake stamina) change globals: gb_stamina add &&stamina; change globals: gb_stamina subtract 100
The Player now actually has 300 points as stamina, but thinks he has 200. You will have to run the above event EVERY time you want the Player to see the stamina or to make the event you want happen.
You will need to make sure that your weapons damage maximum will NOT exceed 100 points. If it does, simply change the last gb_stamina change globals to subtract more than the finest weapon's maximum damage. (edit) You will also need to change the conditional.
Hope this helps.
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(This message has been edited by Debra (edited 06-05-2004).)
THAT IS BRILLIANT . I was trying to figure out how to do that in GoT. But I didn't and it was never added. It followed the fate of about 5 or 6 different things. I wanted to have it for a lives system
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(This message has been edited by Pilky (edited 06-06-2004).)