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I want more game interface windows -- with more buttons. {sigh} I keep getting these ideas that I want to implement in my game. But that means much more work. My game will NEVER get finished this way!! :frown: But I'm happy.
------------------ -- Debra Danillitphil Productions (url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)
Umm... Right.. What do you mean?! Do you need help with something or what?
------------------ Life is a joke - death is testing your humour...
Hrmmm... I assume your update refers to your game? If this is the case, I have two comments/questions: 1. I suggest that you open a progress log which you post to weekly (or monthly, or w/e) instead of making new topics.
2. What exactly is the update (basically, all I got out of that was that you are working on interfaces...)?
------------------ Cha0s (url="http://"http://www.world-of-cha0s.hostrocket.com")The Homepage of Cha0s(/url)
Can you make an interface on your own?
(edit) I apologize for being so vague.
(This message has been edited by Debra (edited 04-26-2004).)
Well that depends on what you want to do...
Okay, I obviously need some education here. Why would making an interface depend on what you do with it?
I can make decent interfaces. It may take a few times of leddy telling me that it doesn't look right ( )but I eventually get decent ones. I've done all of the interfaces for Space, which is about all I have done and all that I will do until I finish learning PHP and update my sites. Looks like Space wont be out until next year. Though I still hope to get a beta out for christmas (even if it may be a beta demo)
------------------ Pilky (url="http://"http://www.mcubedsw.com")M cubed homepage(/url) (url="http://"http://www.mcubedsw.com/network")M cubed Network(/url)
Boy, Pilky, that's terrific! I'm really glad that you're working on Space. If you've used up all of the interfaces Coldstone offers, do you make more? Doesn't an interface work on an engine call? Is there a way to make an interface without making a map? I don't want the Player to go to another map, but the interface to pop up like Statistics or Dialogue does.
Quote
Originally posted by Debra: **Why would making an interface depend on what you do with it?
**
Isn't that obvious? If you want to do an interface telling the players how many ranks/skills/whatever, they have (like in PoG), you'd just need to have a couple of conditionals and then a couple of pictures showing up in a dialog action/main location. But, if you want to create a system where the players can see all of their quest items, that'd be another thing (especially if there'll be plugins). So, I ask again, what do you want to do? :E
Sorry, not obvious.
You certainly gave me a clue and I thank you for it! Instead of choosing map in the location, you use Main? I see the keydown events.
But is there a way to click on the interface to make anything happen, like to choose an item?
I want the Player to craft from certain materials. That's what I want it for. I don't want the Player to have to teleport out.
Originally posted by Debra: **I want the Player to craft from certain materials.
There are plenty of ways to do this, but I believe the best way is to use use a main location and have the player click on different "buttons" that represent items (iron bar, perhaps?). You can add stamps to main locations too, so that wouldn't be a problem. Use some globals to check what the player has already done. Pretty hard way to do it, there might be a better way, but I dont know of any. Oh, but you can always delete all items from invetory and store them as globals (might be hard for plugin makers), and use the invetory for it (use items). That's a dumb way to do it, but it might work. Or, you could simply have a dialog. Or, a main location where the player presses keys to do things. Or, teleport to a map where you play as the materials (something for the kids:P). Or, have a blacksmith telling you what items you can do and what you need for it, then you tell him wich item you want to do and he checks if you have what is needed (main location). As I said there are plenty of ways to do this use your imagination and you'll probably come up with something good...
(edit) use save location and restore location when you get into and out of a main location. ------------------ Life is a joke - death is testing your humour...
(This message has been edited by Ledorax (edited 04-26-2004).)
I can add stamps to main locations? Could you tell me how? From what I see, the buttons are links to maps.
Originally posted by Debra: **Boy, Pilky, that's terrific! I'm really glad that you're working on Space. If you've used up all of the interfaces Coldstone offers, do you make more? Doesn't an interface work on an engine call? Is there a way to make an interface without making a map? I don't want the Player to go to another map, but the interface to pop up like Statistics or Dialogue does.
I'm sorry but I don't get what you want. I have created interfaces for almost everything that CS will let me do except a few things eg class screen. That I don't need. I don't know what you mean by making an interface without a map. I only have one map so far in space and I had interfaces working before that. Could you be more specific.
Originally posted by Debra: **I can add stamps to main locations? Could you tell me how? From what I see, the buttons are links to maps.
You can only add stamps to main locations by using the stamp control event action. I used this a lot in the Island Spell window because it was more versatile.
------------------ Thanks, GrahamVH graham@vhpublications.com http://www.warcraftc...t/CGD/home.html
Okay, I'll work on it. Try some things before I try to get back to you. Thanks.
I'm not writing about making graphics, but interface simulation, since they're all used up in options/layouts.
People, I know I'm being self-absorbed in my own game, and I apologize for that. I work on it whenever I can, which means evenings and weekends, and have been for a year and a half. I'm excited about it. But, the bottom line is that I AM being self-absorbed in my own game, and I truly apologize for that.
Talking about interace, does anyone know if there is a way to change whats written in the "special buttons" in the interface ? Like the "sell/buy" button the "drop" button or the "equip" button. I tried to find out by myself with no success...
Thanks already
------------------ Potomax Happy is the one who laughs of himself - he's far from over...
Welcome to the boards! To answer your question, no, I don't think so.
Tonight I delved into main locations and learned quite a lot, thanks to people here who posted in this thread. As long as I use keydowns, things can happen. Possibilities have, indeed, opened up. Thanks again!
Ah, I think I get it now. I had an idea a while ago for making an options screen for a game by having a main event and different options that you clicked on (eg sound 1 - 10). I was gonna add it into GoT but I can't remember why I didn't. Maybe time issues.
Originally posted by Debra: **My game will NEVER get finished this way!!:frown: But I'm happy.
Why are you happy? You don't want your game to be finished?
------------------ The box said Windows 95 or greater...so why doesn't it work on a Mac? Member of WORRPBOITAMPSH, whatever that is
Oh, I'm happy now!! People on this board helped me figure out how to make more interfaces! And I'm happy that I'll eventually get my game finished.