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I export .png pics from Flash, format : 24bits with Alpha Chanel... When in coldstone, I don't get any transparency (black bg on picture) Saving these .png in .PNG with Photoshop gave the same result... Any tip from someone ?... Thanks...
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Pure white (#FFFFFF) in an image shows as transparency in Coldstone.
(edit) The above may not be helpful to you. I happen to find many problems with png files. I use pct files for images.
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(This message has been edited by Debra (edited 04-09-2004).)
I also use pict file instead but really, I'd like to try .png... The method you gave on a previous topic to erase white antialiasing outline is working, but what a job when it comes to animation sequences!...
Hopefully Carm will improve the PNG support in CS.
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I also use Snapz Pro 2 all the time. From Ambrosia. It's a lovely app, in my opinion. I think it'll take movies, now, too, on OS-X. Anyway, it makes my work go faster, as I don't save except for a template.
First: PNGs work best when saved in PS 7 or later. Anything below that and only full transparency works properly (in my experience anyway). Second: PNGs must be saved as 32 bit for partial transparency to work. Third: Test how well it works by making a semi-opaque black screen and see how it shows up (this effect is useful for making it seem like it's night-time).
If none of this stuff works, stick with PICTs or try to find another way to go about it. For the PS 7 issue, you can save the image as a .psd and have a friend with PS 7 save it as a PNG and send it back to you. I save in PS 6, and email it to myself so that I can pick it up at school where we have PS 7.
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Ok, thanks to you all... I tested again and found a way to get my designs all clean...
So from now on, and for all Flash users : just save in Pict without the "smooth bitmap" option... Open in photoshop and save in 16 bit... Works perfect!... No white outline, no grey pixel...
Aaaaaaah!... Now I can make my animations in Flash and import directly in Coldstone via Photoshop...
(url="http://"http://www.ellrx.com/articles/ellsfaq/index.html#transparency"){ eLL's faQ - no.004 : transparency with png and pict formats }(/url) ...Just to clarify the percentages and boundaries of what passes for transparent in the two formats.
As to your specific transparency issue, flash may be indexing your files when saving, negating the alpha channel. Pop it into PSD and see if under the channels tab (menu->window->show channels) you only have a single channel presumably called 'index'.
if so your alpha channel is negated, indexed png are currently only useful for potentially decreasing image size. if the image is already small it may increaase size as you have to set up an actual index.
blah blah blah, etc etc.. ------------------
looks like i got here a tad too late, any how 24bit png is the same as 32bit png, 32bbit = 24bit( 8bit Red, 8bit Green, 8bit Blue ) + 8bit transparency layer
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(This message has been edited by ellrx (edited 04-09-2004).)
Thats strange. I always use .png. It works so much better for me. When I use .pct the images some times comes out with a cyan or blue overlay. This overlay even covers the transperent part.
I hate the way you can't have antialiasing on. If you are useing Strata 3D for some of your stuff then when you render use Raytrace or Radeosity and go with "good" and not "best" as using "best" gives you antialiasing. This can save you hours.
------------------ -------------------------- Jeff McArthur BlueGill Studios Producing: Dark War www.bluegillstudios.mcubedsw.com
Cyan overlay generally is a result of a pict having an alpha channel, this is not acceptable.
my experience is that the white area, to be masked will become cyan, red will become yellow, ( i was building a game with red npcs )