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With the Christmas holiday coming many of you may experience a berth of free time.
Why not use 2 days or so to build a game with CGE for the (url="http://"http://showcase.ellrx.com")showcase(/url).
Last date of entry is January 28th, 12:00 am GMT, 2004. More/precise details can be found at the (url="http://"http://showcase.ellrx.com")showcase(/url).
Motivate yourself complete a small project, build the library of titles produced by this community.
there are no horrible stipulations nor any hidden motives, nothing to do but display your work for all to see.
Currently if all goes well the showcase will be bringing 6 new shiny games.
Announce your entry into the showcase, list your questions, solicit for teammates, give your feedback below.
The key to completing an entry for the showcase, if you're doing an rpg: model it after a short story
any other game type think up a way to implement/synthesize the features you need, if you need consultation on the topic
------------------
(url="http://"http://showcase.ellrx.com")CGE Showcase. 6 entrants and thriving(/url)
(url="http://"http://www.ellrx.com/index.html")eLL' Rx...Last Updated 09.02.03(/url)
(url="http://"http://www.ellrx.com/articles/vault/index.html")CGE Vault(/url)
... ** Big O..ACTION!**
The Cheese is going to have a version up for download by Christmas.
Send you the link when i've put it up
------------------ "There are no turtles anywhere" Ponder Stibbons (url="http://"http://www.krytencrc.cjb.net")Kryten's Headquarters(/url) (url="http://"http://www.scorpius.spaceports.com/~kryten/mcheese.html")All your Cheese are belong to us(/url)
Great! I hope a lot of people join in this competition, especially those just beginning, meaning that it's difficult to break away from a different, large project to do this. It's a fun way to really learn Coldstone, as the best way to learn is to just do it. As you continue to troubleshoot your own game, you'll learn easier and easier how to use Coldstone.
The one game entering this competition that's been released was, indeed, a game. And it was fun.
It's a terrific idea, but the deadline's coming up! Go for it!
------------------ -- Debra Danillitphil Productions (url="http://"http://www.danillitphil.com/graphics/index.html")www.danillitphil.com(/url)
One unfortunate hitch for some of our current entrants, hosting
some solutions
(url="http://"http://www.way2host.com/products/quicksite.htm")http://www.way2host.com(/url) 20mb storage, 10,000 file limit, 1gb traffic (url="http://"http://www.freewebs.com")http://www.freewebs.com(/url) 100mb storage, 20 file limit, 500mb band (url="http://"http://free.prohosting.com")http://free.prohosting.com(/url) 50mb storage, 3gb band (url="http://"http://www.silvernetwork.net/macspace/")http://www.silvernetwork.net/macspace/(/url) 12mb storage, 4gb band (url="http://"http://www.illicitdev.net")http://www.illicitdev.net(/url) 10mb storage, band ? (url="http://"http://www.evula.org")http://www.evula.org(/url) 20mb storage, band ? (url="http://"http://www.geocities.com")http://www.geocities.com(/url) 15mb storage, 4gb band, 5mb filesize limit (url="http://"http://www.250free.com")http://www.250free.com(/url) 250mb storage, 250mb band
etc etc etc.
Kepe in mind its not uncommon to link together more than one service, account to achieve the results you need.
Obviously its harder to get "free" hosting the larger the project becomes, realize that responsible resource management is also an objective. It is quite possible to create a full length game in under 15mb, obvious sacrifices must be made. ------------------
{ edit : etc. }
(This message has been edited by ellrx (edited 12-19-2003).)