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i made a character class and a skill tabel to go with it how do i get my game to use it.it is still using the default stuff
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Originally posted by Yeroc: **i made a character class and a skill tabel to go with it how do i get my game to use it.it is still using the default stuff
**
Simply make the skill table the same name as the class you have.
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(This message has been edited by GrahamVH (edited 11-25-2003).)
Give them the same name
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Ha-ha, I was first!
thanks
I also have a second problem how do you create an item that restores magic points
Originally posted by Yeroc: **I also have a second problem how do you create an item that restores magic points
See page 52 of the user manual. It describes it best. It may be found in the docs folder in the coldstone folder.
Check out this link and start from there: (url="http://"http://www.AmbrosiaSW.com/cgi-bin/vftp/show.pl?product=coldstone&category;=essentials&display;=date&file;=ColdstoneGameTutorial.sit")http://www.AmbrosiaS...ameTutorial.sit(/url)
It will show you step by step how to do a basic game setup. You should be able to find out a lot from there. In all honesty, you should print out a few of the Coldstone Manuals (I can't find the link for it now, but should have it for you sometime soon) and put them in a binder. Then, whenever you get stuck, you have your how to bible with you. It doesn't have everything, but then again, maybe you can get more info on Straytoaster or Stark Bledfast's sites. Good luck.
------------------ -The ZeroWarrior
Originally posted by zerowarrior150: **Check out this link and start from there:http://www.AmbrosiaS...in/vftp/show.pl ?product=coldstone&category;=essentials&display;=date&file;=ColdstoneGameTutorial.sit://http://www.AmbrosiaSW.com/cgi-bin/v...ameTutorial.sit://http://www.AmbrosiaSW.com/cgi-bin/v...ameTutorial.sit
The Coldstone manual comes with the regular and demo version of Coldstone in the Docs folder,
And the ColdStone game tutorial is available for Download on the CS resources page (courtesy of our very own Stark_Bledfast ).
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I have an item that restores magic points. The Player finds it in a chest and takes it. When he takes it, nothing happens. But under the "use" event link I placed an attribute that states that magic points equals max magic points. It will raise the Player's magic points to the max. Or you can determine a number to raise the Player's magic points, knowing that no matter the number of points you add, it will not rise above the maximum points the Player can have at that time.
So, in the item window, last tab (I think) under "use". Click on "use" and then right below that is the event link where you can place the attribute. (I don't have Coldstone on this computer to check what I'm writing.) When the Player opens his inventory screen, he can choose the item, then choose use and the magic points increase.
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