Level Up Screen and Items. Kill them.

Does anyone know how to:

1. Level up in the normal, unmodified way without the level up screen appearing and forcing the player to click it to continue playing?

and/or

2. Delete an item that has been placed on the map during play?

Just trying to minimize the workarounds.

Thanks,
myshkyn

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"I'll give the fans just what they want, and nothing else at all."

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Originally posted by myshkyn:
1. Level up 2. Delete an item

  1. With the attribute wizzard you can just add 1 to the level. I haven't tried it but I believe you would not get the screen, sound, etc. if you do it that way. How you de-activate the built-in one is a different story - don't know how to do that.

  2. If the "item" isn't really an item but is an NPC or stamp, this is easy. Let's look at stamp. The stamp is a picture of the item. The tile it rests on has an event link which can place the "real" item in inventory or not depending on conditionals with the item wizard. Remove it with stamp control. NPC works the same way except you don't need the event link on the tile but you will get the blue dot on the overhead map if player has "awareness."

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My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
(url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG.

Quote

Originally posted by Rubber Ducky:
1) With the attribute wizzard you can just add 1 to the level. I haven't tried it but I believe you would not get the screen, sound, etc. if you do it that way.

You also won't get the usual automatic effects of leveling up (increased HP and MP, primarily) if you do this.

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'You can either be on the stage, just a performer, just going through the lines...or you can be outside it, and know how the script works, where the scenery hangs, and where the trapdoors are. Isn't that better?'
-- T. Pratchett

Quote

Originally posted by Glenn:
**You also won't get the usual automatic effects of leveling up (increased HP and MP, primarily) if you do this.
**

However, stamina (HP) and max magic (MP) can also be increased with attribute wizards.

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My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad.
The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages.
(url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/damsels.sit?path=pog/addons&file;=damselsV1.1.sit")Damsels in Distress(/url) - A plugin for PoG.

Well, adding 1 to the level with the attribute wizard certainly works, because that's how we do it in the main game I am making with a few buds. In that one, your experience builds up as you play, and at various intervals you actually use it to buy attribute upgrades, skills, resistances, and even levels. It's all based off a pen and paper RPG I created a few years ago.

But this is for a side project I'm working on, kind of an action RPG. I wanted normal, simple leveling that didn't interupt play, and money bags that popped out of defeated monsters and disappeared if you didn't get to them fast enough.

I was just hoping there would be a direct way to do these things that I hadn't noticed. But RD's suggestions will definately work. Thanks.

myshkyn

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"I'll give the fans just what they want, and nothing else at all."