Can we use Alias's to build the game?

I was running a test of my build, and noticed that I didn't have an "NPC_Hero" in my present games folder. That lead me to the question about..

Can we use an alias to reference the stuff we need to build our games?

It could make the disk management (space required) quite a bit less, especially if we don't have to duplicate it several places (like in multiple games).

If not, at least we know that you can use that method for the 'Hero'.

Quote

Originally posted by Albadar:
**I was running a test of my build, and noticed that I didn't have an "NPC_Hero" in my present games folder. That lead me to the question about..

Can we use an alias to reference the stuff we need to build our games? **

Yes. However, the images must be somewhere.

If you are making a standalone game then you will need to have the actual NPC file(or any other file that you are aliasing) within your game files. Otherwise how would it know what to use?

If you have a standalone game and then wish to make a plug-in for it, then you can use aliases to refer to things within the main game. This works just fine, saves space, and is real handy.

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Due to the crosss platfrom nature of the games one can make with coldstone annd because the endproduct is turned into an archive alias's can NOT be used. That's what I read somewhere, and I would not want to go there even without reading it.

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Quote

Originally posted by Stark Bledfast:
**Yes. However, the images must be somewhere.

**

Yes, in the Tutorial game folder. ( I have since copied the 'NPC_Hero' folder into my game, and redirected the options to it).

(QUOTE)Origanally posted by jeroen goulooze
**... end product is turned into an archive ...
**(Quote)

Yeah, I knew that. But the files are still on the computer. Coldstone just can't handle Aliases. Got it. Thanks.
(but wouldn't it be great if it would only load the files actually used to make the game instead of all of them?)