hot spots on large images

Got an ibook with a 1024768 screen max. Want my game to be 1048768. But when I want to add hotspots to an image of that size I got a little problem: the area buttons and display are not visible. I can press enter after adding a hotspot, that's all.

Just want to post this here, but maybe i should post this to the suport dep.

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HotSpots...do you mean collision spheres, as in the sphere which defines the collision of a given object?

ordo you mean that your game area overlaps the your interface...if so you'll need to tinker with it, or post visual examples or petition someone to take a look at it and help you resolve the issue.

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... That staples it.

What I mean is this:
- I create a location of type 'main' for let's say the intro screen. The graphic I use for this is 1024768
- I want to attach the 'new game button' event to a certain area on my graphic with the word start written in it
- since the graphic is 1024
768 and my screen resolution is the same, the buttons are outside the borders of my screen.

There is no way to solve this. Well, an update would solve it. Right now I jsut create a hotspot and hit enter (the assign button being the default button).

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Why dont you just resize yer image?

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I would seriously consider reducing the resolution to at least 800x600. The fullscreen option in the game itself will stretch it to fit the entire screen. There is also a problem with compatibility. The toilet seat iBooks, for instance, have a max res of 800x600.

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Quote

Originally posted by jeroen goulooze:
**What I mean is this:
- I create a location of type 'main' for let's say the intro screen. The graphic I use for this is 1024768
- I want to attach the 'new game button' event to a certain area on my graphic with the word start written in it
- since the graphic is 1024
768 and my screen resolution is the same, the buttons are outside the borders of my screen.
**

Ummmm... Just so that you know: The hotspots MARK buttons, they don't actually add them. i.e. you need to put the button on the original graphic, then mark it with the hotspot. I believe that is your problem ๐Ÿ˜‰

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Well, I can live with it, I mean, the button being outside the visibility area.

It just so happens that I have set my mind on creating a game consisting of graphics that are one screen big. Think Resident Evil camera views, with npc's rendered from different angles. Some of the graphics you can walk through, others you can click through. 800*600 is not the size I want, but maybe i should consider it especially when using full screen movies.

mmmm... Just so that you know: The hotspots MARK buttons, they don't actually add them.
i.e. you need to put the button on the original graphic, then mark it with the hotspot. I believe
that is your problem

Hotspots need to be created to use buttons, I thought. Well, anyway thats how I do it ๐Ÿ˜‰

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