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What would i put in for maps if i was making a zelda size game.........with little people and stuff..i think this would be fun because there seems to be alot more sprites available this way....
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Sure, little sprites are good for games. I suggest that you create several maps. Save them with different names. Then create a location for each map you've made. Click on the tab (in Location), and you can define boundaries in each map. So if you have a location of map A, then you can say that map B is the north boundary, map C is the east boundry, etc. When the Player reaches the boundry, the bounded map is automatically loaded in. But make sure that you say in map B that Map A is the south boundry. Also make sure that your access blocks match exactly on the boundry edges of both maps. This is what Zelda does.
------------------ -- Debra Danillitphil Productions
no i mean what size should the tiles be and how big should the movement tiles be?
Oh, okay. I suspect that the sprites will be not much smaller than the POG guy. I think that he uses a movement tile of 32 x 32. I use a movement tile of 30 x 30. So a movement tile size of 25 to 28 should be good. I'd go for the 28 x 28 myself.
(edit) You can always try your sprite on a plain map. If he travels too fast or too slowly, you can adjust your movement tile size until he seems right to you. But I'd do this right away so you can make your maps.
The tile dimensions depend on the size of your tiles. Coldstone comes with the tile size of 96 pixels, so the tile size would be 96 x 96. I noticed that your excellent tile graphics are 75 x 75. If that's what you want to do, then your tile size would be 75 x 75. If you want to use the Coldstone tiles at all, you'll need to have your tile dimensions as 96 x 96. No matter what you do, though, be consistent.
(This message has been edited by Debra (edited 04-18-2003).)
Quote
Oh, okay. I suspect that the sprites will be not much smaller than the POG guy.
Yes they will...did u not read the message...i am making one with the little tiny sprites...like the ones used on gameboy!
You did not define "little people" and you did not write Gameboy. I hope that I'm mistaken, but I read "did u not read the message" as being debasing, and I will not try to help a person who debases me or anyone else.
Im sowy....But when u said
Sure, little sprites are good for games.
I assumed you understood i was using the small sprites.
(This message has been edited by bodadem (edited 04-18-2003).)
Originally posted by bodadem: Im sowy....But when u said ... I assumed you understood i was using the small sprites.
Bodadem, a couple things:
Be as precise as you can when you ask for help. When people do not understand, or misunderstand, it is much better to explain than to slight them. Most people are unwilling to help someone that displays ingratitude.
Please refrain from using AOL-speak. Things like "u" for "you." If you would like for people to read what you write, then take the time to write out what you wish for them to read.
Thank you
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Originally posted by Debra: ..... I will not try to help a person who debases me or anyone else.
Bravo! I heartily agree. A lack of the poster's manners has already stopped me from answering several recent posts. We have a community here, and if a member is disrespectful or unappreciative of the help that is offered, they deserve my inattention. ~RD
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Yes, I too am like RD.
I think that perhaps we also need to be aware that moderators have the right and responsibility to impose policy. They have the authority. I find the moderators here not only extremely helpful, but really try to implement patience to help people understand the importance of decorum, including how to type. They also have a sense of humor.
Im sowy.
I think you mean "sorry" instead of "sowy". Your apology is accepted. Thanks.
The best thing I can think of to do is to build a map, define the movement dimensions, try it, and adjust to what seems good.
Ok. So i should just mess around with it untill it seems right?
Yep. I'd first try 25 x 25. If your sprite goes too fast, knock it down to 20. I ALWAYS try something before accepting it, especially events. So trying something to see if it works right is the norm -- for me anyway.
(edit) The medieval game defines the movement speed in it's main.cet event. I suggest that you not do that. If you ever use a timer, it messes it up. At least it did for me.
Ok. Thanks for all your help!