How to make worldmap?

How to make worldmap?
😕 😕 😕

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Quote

Originally posted by KJK:
How to make worldmap?

  • Draw a picture.
  • Use a dialog event object to display it(by clicking on picture instead of text display).
  • Have a keydown event call the dialog object for quick-viewing.

Now, if you don't want to draw a map from scratch but would rather have a "tiled" effect as PoG has, then I would suggest the following:

  • Create map previews of all your zones
  • Shrink them all down to a small size(PoG I think uses 20x20 pixels per area)
  • Fit the shrunked zone tiles together to form your world map
  • Save the map and then add it to the game using the above method

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Thanks!

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Can you have the "fog of war" or whatever it's called?

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-- Debra
Danillitphil Productions

Quote

Originally posted by Debra:
Can you have the "fog of war" or whatever it's called?

Over your world map? No.

Fog of war is only present in the map display event object which shows the map of the current area.

If you wanted a fog of war type of feature on a world map so that only sections of the map(that corresponds to areas, theoretically) that you had visited would be displayed, you would have to rig something up:

  • Create a global for each area
  • "Trip" the area's global when the player enters it
  • Create a slug of maps with your own fog of war for each possibility that could occur(ie, if you have 4 zones you would need to create a map with all areas covered, with only zone 1 uncovered, with only zones 2 and 4 uncovered, etc)
  • Create a set of conditionals that will determine which map to display

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Could you not also use a Main location instead of a dialog box?

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CI-I@()s
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Quote

Originally posted by CI-Ia0s:
Could you not also use a Main location instead of a dialog box?

In theory, I don't see why not.

You could then turn each area into its own image stamp. Then using conditionals you could either place the stamp or an area of "black" to create the world map.

Finally, you could make the entire screen a clickable event which will send the player back to where they were before invoking the screen.

I would think that this would work fine, and be a lot easier simpler.

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Quote

Originally posted by Stark Bledfast:
**In theory, I don't see why not.

You could then turn each area into its own image stamp. Then using conditionals you could either place the stamp or an area of "black" to create the world map.

Finally, you could make the entire screen a clickable event which will send the player back to where they were before invoking the screen.

I would think that this would work fine, and be a lot easier simpler.

**

Can I use map location in world map(like in Dark rising)?

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KJK
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Karel
Johannes Kaurila

Yes.

This is best accomplished by simply using event tiles

or

for more interactivity/ to avoid accidental re entering a location right after you've left it...you might want to use passive stationary NPC with a zero/small collision radius...which requires you to interact/attack/press x
in order to trigger the plaayer contact event which would in turn teleport the player to the next locale.

Think Final Fantasy 9, which pops up a stamp graphic that says '( x ) to Enter', this prevents the player from accidentally reloading a location.

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