corpses

Is there a way to make it so when you kill an npc instead of them just disapearing into nothingness fall over and leave a corpse?

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Thanks,
GrahamVH
graham@vhpublications.com
Coldstone Developer

Simple - have an animation ready and have the npc set it's x and it's y into a global when it dies - then have the animation spawn it at those coordinance. That's it.

For an example check out Kit's ABC Adventure! <--- shameless plug!

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Quote

Originally posted by Klatu:
**Simple - have an animation ready and have the npc set it's x and it's y into a global when it dies - then have the animation spawn it at those coordinance. That's it.
**

So which settings in the change globals action editor are the npc's coordinates? ActualX/Y?

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The autotrophic organisms are decidedly more verdent when located on an adjacent surface.

Quote

Originally posted by LoneIgadzra:
**ActualX/Y?
**

Correct.

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