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Is there a way to make it so when you kill an npc instead of them just disapearing into nothingness fall over and leave a corpse?
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Simple - have an animation ready and have the npc set it's x and it's y into a global when it dies - then have the animation spawn it at those coordinance. That's it.
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Quote
Originally posted by Klatu: **Simple - have an animation ready and have the npc set it's x and it's y into a global when it dies - then have the animation spawn it at those coordinance. That's it. **
So which settings in the change globals action editor are the npc's coordinates? ActualX/Y?
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Originally posted by LoneIgadzra: **ActualX/Y? **
Correct.
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