Bug fix?

"Dee:
Yes, this is all side effects of the same bug: the compilation comes to an unexpected halt which prevents the copy of any additional media (sounds, movies, music), prevents the registration process to complete, and finally, prevents the copy of a file needed under Windows.

- This is definitely a weird bug. It may be caused by RB or maybe it's something within the code of Coldstone that is messing up RB. To put it simple, it reaches the end of a function but doesn't seem to return to the previous function on the stack. Actually, it goes into an infinite loop but since it's in a thread executing in the background, it doesn't freeze the app. Again, there's nothing to conclude from this, just that I'm investigating the problem.

- I would be suprised if it would be directly related to file size (single or multiple). Number of files? Perhaps. However, as David mentioned, PoG was compiled with Coldstone and has probably more files than any of your game."

Any update on a workaround for this fatal bug?

Cheers,
CG

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Thank you for starting a new thread for this. As I said in the other thread I don't have a problem with you riding Beenox for a solution to bugs; I very much want to see this and other things fixed. But a thread asking for a list of bugs is not the place for commentary.

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Quote

Originally posted by cgoran:
**< snip!>
Any update on a workaround for this fatal bug?

Cheers,
CG**

No update, except that Dee & Co. are busting their butts working on it (not to sound rude.) All I can say is that in the meantime, either register before you compile anything, or if you've already run into the bug, don't register at all until 1.0.2 comes around.

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Yes, I realized I was off-topic too late I had already sent it. Sorry.

Cheers,
The Broken Record

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Quote

Originally posted by Cafalll:
**No update, except that Dee & Co. are busting their butts working on it (not to sound rude.) **

I don't want to sound rude either, but it'd sure be nice if Dee would show up around here and give us a status report himself. All reports of their busy-ness that I've seen have been second-hand at best (eg, reported to me by David Dunham). I'm personally beginning to get a slight bit suspicious at the lack of communication, but then there were several similar pauses at times during the beta testing, so maybe I'm worried needlessly.

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