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Hi --
I just made quite a lot of essentially blank maps (56 at 4500 x 4500 pixels each) for my game, made the corresponding locations, and hooked them together (N,S,E,W) so that I could get the roads, etc. to match (and try it) while the Player crosses from one map to another. It turned out that one of my maps was corrupted, but at the time I thought that I needed more memory for it to work. After giving it more memory, I couldn't try my game at all. It turned out that I had allotted too much memory to the game. Coldstone didn't tell me the problem; my computer eventually did. I did manage to fix the corruption of that one map. But in trying to make it work, I built a release of the game. The memory required of the released game was what I had given it. But I didn't need that much memory, it turns out.
Is there a way to know exactly how much memory you need for a particular game without adding all the sizes of pictures, etc. by hand? I tried the info-memory function of my computer and that was not sufficient.
Thanks!
------------------ -- Debra Danillitphil Productions
Go to version tracker there is a prgram(& similar programs) called 'ram highwater' it will measure the maximum intake needed by your program at any given time....in short use this and load the most demanding scenario your game requires. The amount printed out by RamHighWater will be the ammount you need to allot.
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(url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare: "eLL'_e_vated" :Last updated 12.26.02(/url)
(url="http://"http://www.geocities.com/ellrx/index.html")DigiteLL' is dead!(/url)
Thank you very much! I've got it. Posting this was very kind of you, ellrx. Thanks again.
lol... positive reinforcement.
I always make it a point to say thank you to everyone whom I find is helpful by answering my questions. If that's positive reinforcement to you, then that's fine. But, to me, it's simply polite and civil. While I do mean it, it's my way of saying "no" to rudeness and insensitivity.