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This is probably a question that is answered a lot but here goes. Anytime I make a game and play it, when it gets to the map screen it just turns black except for the overlayer on the bottom (hp/mp/world map/journal/save/exit/etc). This even happens with built in maps like Dragon Cave. What is wrong? :mad:
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Is this apart of your 'main' event?
list in order the events you used to arrive at the map.
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I made the mistake of linking the opening screen, before my first maps loads as a "load my first map" event that I called cave.cet. I was wrong. I got the black screen that you describe.
The very first time you open a map (Start a New Game) from the startup screen is
main.cet
So open up main.cet. Then within that event, teleport your Player into your first map. (AFTER you define the Player's map position.)
Make sure that you also define your map as a location. The type of the location would be "Map." And name the location EXACTLY THE SAME as the name of your map. Coldstone will put the proper suffix at the end of the name.
I know I'm guessing, but I hope this helps.
------------------ -- Debra Danillitphil Productions
(QUOTE)Originally posted by ellrx: **Is this apart of your 'main' event?
** From the file menu New Game (engine call) teleport end
1. Create a Map Save and name it Forest Create a Location, type = Map Save and name it, Forest
2. Create an Event In the left-hand column add: Map Position Teleport (to Forest) Save and name it, Main
3. Create Location Type = Event Link Under Edit Event In the left-hand column Engine Call = New Game Save and Name it, Start New Game
4. Create a Startup Screen picture in pict format Name it, StartupScreen.pct Place StartupScreen.pct in Locations:Location pics
5. Create a Location, type = Main Location Save and name it, StartupScreen
You're now working in StartupScreen.clo
In links, the drop-down menu, add, Start New Game
When your Startup Screen picture comes up, use your mouse to define a box where you want the Player to click. Apply and Save.
Then try it.
we do need some details though, just to know
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