spells

I'm trying to creat a global keydown event, that will bring up the spell cast window, but cannot see an event called show players spellbook, or whatever 😕

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I believe what you want is an "Engine call" event action, calling the function "Open player's spell dialog".

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I don't know what I'm talking about.
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Quote

Originally posted by osmosisjones:
I'm trying to creat a global keydown event, that will bring up the spell cast window, but cannot see an event called show players spellbook, or whatever

Mr. Osmosisjones,

Glenn, as usual, is correct. 🙂

A handy reference, albeit large, is (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=coldstone&category;=essentials&display;=date&file;=Trinity_Unleashed.sit")Trinity Unleashed(/url). This is the source code to Beenox's plug-in to their Pillars of Garendall game. Within this plug-in they introduce spells to the game. They create several spells, create a keydown event to call the player's spellbook, create a keydown to cast the last spell that was cast, etc. And since the above link is to the source code, you can open it up and look at how all the things were done.

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