white glow surrounding custom graphix

What i would like to do is to adjust the image size of some pog tiles to fit in my
map. But when i load the adjusted image in the game there is a white glow surrounding it.
I have done what is said in the coldstone faq and browsed the boards. But there was no answer that solved my problem.
Can you help me?

Well, all I have to say is make sure of hte extensions and all that other stuff. Also make sure it is 16 bit, it seems like a color problem to me.

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Quote

Originally posted by Jona:
What i would like to do is to adjust the image size of some pog tiles to fit in my
map. But when i load the adjusted image in the game there is a white glow surrounding it.

I think I know what this problem is. The edges of your sprites are anti-aliased, which is a direct result of your scaling down the images. I don't know how you could remove the anti-aliasing from the edges of the images (it's different for every app), but you can either scale them down again with a mask to cut out the dithering, sharpen the edges of the sprite, or if you want to keep the anti-aliasing, save it as a PNG format and make sure the sprite dithers into a transparent background.

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If passion rules reason, how can you allow only reason to rule you?
— Cafall

ahh. i have had much experience (and annoyance) with this. I am guessing that you are using photoshop. For my game, I wanted some pictures from PoG, so i took screenshots of the objects and then removed them and saved them as picts. I got chickens and bridges. What happens for me is that photoshop seems to add extra pixels around these pasted objects, and especially, adds a glow around objects made larger and objects rotated. For instance, I also rendered an argosy from EV to use in my EV-Arcade. I made it twice the size. When making objects larger, photoshop also blurs them, to remove the huge pixels that would result. So, the objects get grey and white and light colored fuzzyness around them. basically, I had to go through each of these objects and zoom in the farthest, then i used the pencil tool and painted white over all of the frizzes. Looks beutiful afterwards, but ALOT of work, depending on how big your objects are. But hey, now I have chickens running around my towns! (and theyre killable, too!)

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I'm not laughing at you,
I'm laughing with you in
mind

?just found this on stray's FAQ... its very helpful.

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How do you cure the halo or glow effect on my graphics?

You can use anti-aliased graphics by choosing a base color for your document (look closely at the edges of objects/characters of PoG: they must have used a black background) once you are done drawing, select and delete the background color or fill with white.
I chose green for some of my custom forest-base graphics and it worked well.
-Wim
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hope that helps!

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I'm not laughing at you,
I'm laughing with you in
mind

(This message has been edited by OgreBob (edited 08-22-2002).)

Thank you very much for helping me.

When i resize the image photoshop adds many almost-white pixels round the object , the result of that is that in coldstone all these almost-white pixels form a white glow round the image.
I have managed to delete mucht of these pixels using Select --> color range. (rather than deleting each individual pixel) This seems to me the fastest way ,unless there is an option to turn off this anti-alias feature on Photoshop.

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Quote

Originally posted by Jona:
This seems to me the fastest way ,unless there is an option to turn off this anti-alias feature on Photoshop.

Well, you can go into Photoshop's "General" preferences (at least in v5.5) and change Interpolation to "Nearest Neighbor", which will use no anti-aliasing at all in transform, rotate, and related operations. This will eliminate the "ghosting" problem, but on the downside, it means that the rest of your image will also become non-smooth (and likely ugly) when you rotate or resize it.

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AKA Glennfield, Glenndella, Jynnan Tonnyx, Breva, and/or Bölverk.
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Glenn, once again i have to say, you the man

you can learn more from Glenn about graphics here.
(url="http://"http://coldroom.150m.com/CGE_Stuff/CGE_Tips.html#Q27")http://coldroom.150m...E_Tips.html#Q27(/url)

~stray
edit {spelling, what else?}
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Shift Pattern Graphics at (url="http://"http://shiftprint.com")http://shiftprint.com(/url)
See CGE_Tips at:
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(This message has been edited by straytoaster (edited 08-24-2002).)