Is there a changelist for 1.0.1?

I've checked the FAQ and run a search but I couldn't see a list of changes since 1.0. Should I download the new demo copy to compare notes?

all the best,

Dave @ ATMOS

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forge
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Well, here's the text for the GM version, which presumably isn't too different from the release:

Version 1.0.1 release notes:

- OSX: Overall polishing of the Coldstone editor interface to look better on OSX (font anti-aliasing) plus other interface tweaks as well
- OSX: Tips of the day now recognized
- OSX: Map tools now recognized properly
- Fixed a bug in the Windows compiler that was causing the default game (created with the wizard and the "Medieval" template) to crash sometimes
- Fixed several problems regarding pictures associated with dialogs (placement, memory leak, and others)
- The tool "Generate Map previews" is now a modal dialog as it should be
- Change Map Cell parameter dialog: Unexpected error when in plugin mode, when referencing a picture from the original game and pressing OK, fixed. The preview now also update correctly.
- Map position: coordinates fields now accept tag values, tag popup controls added
- Change Map Cell: coordinates fields now accept tag values, tag popup controls added
- Launch items: tag popup controls added
- Ask Entry: linked pictures are now displayed properly, max len correctly supported (0 = infinite), input types recognized (string/integer)
- Empty folders or folders that don't have a "Data001.dat" file in them won't be recognized anymore in the plugins selection dialog
- MWRB splash added
- Stamp control: tag values support and when the list is empty, the current params are added when clicking OK.
- NPC control: tag values support and when the list is empty, the current params are added when clicking OK.
- Task list control: added tag popup controls, a note on using tags in tasks description and name, and when the list is empty, the current params are added when clicking OK.
- You can now correctly choose "True colors" in th game options
- The editor now correctly preview "PCT", "PNG", and other picture file formats
- Saving NPCs as template now work correctly
- Yellow "tool tips" removed for standard push buttons
- Layout editor interface improved
- Layout editor "antia-aliasing refresh bug" fixed under X
- The game path in the tool bar is now cropped to fit the window better
- Some issues regarding the "Hit" event link with weapons are now fixed
- NPC table now exported correctly in the plugin data file (if the option is checked in the game options)
- The map editor now catch modification to the ground with the pen tool
- NPC Editor: Roll button localized in the "Stats" panel plus some re-work on this interface
- Updated registration tools
- Various other tweaks and fixes

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The earth is but one country, and mankind its citizens. - Bahá'u'lláh
我不说中文 🙂

...However, it should be noted that the changelist is not necessarily accurate, given that a number of "known issues" are waiting for 1.0.2. For instance, though the changelist says that "You can now correctly choose "True colors" in th game options", my game still seems to run in "Thousands" regardless of what I select in the game options. So take the above with a grain of salt.

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The earth is but one country, and mankind its citizens. - Bahá'u'lláh
我不说中文 🙂

It sounds like there may be a Mac OS X target compile issue, too. I hope it's nothing too serious, because I just forked over my hard-earned cash... 🙂

Dave @ ATMOS

------------------
forge
(url="http://"http://www.evula.com")EVula(/url)
(url="http://"http://www.sourcecod.com")sourcecod(/url) for hosting that doesn't suck.