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Hey everyone,
Just to let you know that Beenox plans to release the complete (url="http://"http://www.ambrosiasw.com/games/coldstone/")Coldstone(/url) project of (url="http://"http://www.ambrosiasw.com/games/pog/trinity")Trinity(/url), without any modification. You will be able to compile it yourself with Coldstone or make any modification you want to it and then share the goodness to the PoG/Coldstone community.
We plan to release it simultaneously or soon after the Coldstone update. Don't ask when the update will be released, it will be released when it's done, period.
------------------ Dee Brown Beenox inc. - (url="http://"http://www.beenox.com")www.beenox.com(/url) (check our new web site!) (url="http://"http://www.AmbrosiaSW.com/games/coldstone/")Coldstone Game Engine(/url) / (url="http://"http://www.AmbrosiaSW.com/games/pog/")Pillars of Garendall(/url) developers
(cut and pasted from the POG board, as Dee posted it there as well)
Woo hoo! Thanks Dee.
Now that the announcement has been made public, I would like to put forth some sort of community effort of adding to/modifying the trinity project. I don't know how many people plan on modifying trinity, but if there are multiple people that do plan on fiddling with it and releasing new trinity plug-ins, we could certainly get into a mess really quick. I imagine 20 versions of trinity that people would have to download and switch between to get minor improvements or features, which would be awful.
I'm not sure what the solution is, but we have time since the source hasn't been released yet, and I figured I would open up discussion on it now that Dee has made the announcement.
I've thought about this for a short while and my the only thing I can think of is to set up some sort of "trinity community," possibly done through a mailing list. Those that wish to modify trinity and release the modifications as an updated version of the trinity plug-in would correspond with the others working on the project, and if no one else was currently working on it they would download the most current source code, do their modifications, and then upload the plugin and the modified source code. Then the next person who wished to modify it would download the modified source code, add their changes, and upload the new source + the new plugin. This way everyone's modifications would be included in a comprehensive plug-in, as opposed to having 50 different "trinity plugins" which would be chaotic.
There would also need to be some rules to this, such as timeliness(as no one would want to wait while someone dinked with the code for 4 months), and documentation(if you change/add/remove something, it should be noted so all developers realize it and don't have to "find" it). I would also like to think that the trinity source would be used only to "fix" existing problems(like shapeshifting bugs, spelling errors, etc) and to allow for compatibility with other plug-ins(I plan on adding a global variable to trinity to make it compatible with a plug-in I am writing). Major changes that affect the flow of the plug-in, or adding things like new classes, etc, should be discouraged as they would be better suited in a seperate plug-in.
Anyhow, these are my thoughts on the subject. Anyone else who is interested in developing with the Trinity source, please post your thoughts.
Also, those here on the CS board who may have ideas on how to facillitate an open source coding project please chime in as I'd love to hear them.
Thanks.
------------------ This may not be your favorite song, but it's got a lot of the same notes. - KGGO Des Moines in the front?
Good idea, Stark. I'll post more later, in the meantime, I've set this up for you:
(url="http://"http://epitheisterra.sourcecod.com/viewforum.php?f=13")Trinity Development Forum(/url)
Banner free and relatively fast. Anyway, could be useful for your discussion, etc.
-Andiyar
------------------ "Any good that I may do here, let me do now, for I may not pass this way again"
I replied to this in the PoG board. Click here to see the reply.
------------------ The greatest of harm can result from the best of intentions Ā Wizard's Second Rule, Stone of Tears. Ā Cafall
Quote
Originally posted by Cafall: **I replied to this in the PoG board. Clickhere to see the reply.
**
Andiyar, thanks for setting up the new webboard for the Trinity Development Project(TDP). I've placed a couple posts outlining my ideas for it on there, so that we are not discussing between several boards.
So if anyone has thoughts on this thread, please move to the TDP board and we can discuss it there.
The board is located (url="http://"http://epitheisterra.sourcecod.com/viewforum.php?f=13&sid;=")here(/url).
Thanks!
Well, this is good. Especially the small snippet about the update.
------------------ Nothing is foolproof to a sufficiently talented fool.
I think the best thing (for me) will be the ability to look into to Trinity and learn more aspects of the engine.
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