Thanks for it all, Matt. An amazing experience.
It doesn't make me happy to say this, but the pulse appears to have become substantially weaker today. If we have a look at the official announcement of the Ambrosia DVD, with the supporting list of software included, as seen here, it's fairly obvious that neither Coldstone nor Pillars of Garendall are included. And the press release does state quite clearly,
(The DVD) offers the very latest versions of all the software we have put forth.
As I stated elsewhere, it appears to be another nail in the coffin.
Well, there are two problems I see here really. The first being that we don't actually know Ambrosia's legal rights in terms of the source for Coldstone. Do they own it outright? Do they have merely the right to publish and perhaps update it? Do they have almost nothing at all?
Only person that knows those answers would be Andrew, and he's unlikely to spill confidential business agreements in public.
The other problem has to do with contacting Beenox about it - and it's a multilayered problem. The first layer being that we don't know, as above, the relationship between Beenox & ASW in terms of specific ownership... and the second problem, namely that Beenox doesn't really exist anymore; they are a fully owned subsidiary of Activision, and aren't independant at all. As such, I don't know if they have any ability to release their old code, even if they retain any rights to it - it's possible, even probable, that Activision bought up their back catalogue as well, which means you'd need Activision's permission, possibly Ambrosia's permission, maybe even some other people's.
It's a nice idea, really. But we'd still need other things than just a copy of the source code... there're a lot of great OSS projects that just fold up and die because there's either not enough interest, or not enough skilled programmers to go around. Given Coldstone's current woes and limited usability (compiles on what, PPC X.2 only?) it might not even take off as OSS.
I'm still around, with a finger on the pulse you might say. But, and this is a highly regretful but, I can't honestly say that I will definitely jump back into Coldstone usage if and when we have a workable product again. Out of the three games I had in development stages, one (a team work) has evolved into a pair of pen&paper D&D-esque adventures, another has been spun off into a novella, and the third became a nebulous other. Oh, assuming I get my hands on a new and updated Coldstone I'll definitely continue to play with it, but the long wait has perhaps taken something of a toll.
The forum is a great deal quieter now, as well. Perhaps the CS community can rise like a phoenix with the release of an update, perhaps it can't. But there'll still be a few of us around - that, at least, I'm sure of.
The actual editor behaves unstably in OSX. Stamp outlines don't appear in the OSX binary (only in the Classic binary). The 'Run/Launch' button is supposed to create a 'quickie' binary for testing in OSX without having to build a proper binary - it was disabled in CS 1.0.1 because it worked inconsistently, and often created unstable binaries.
There should be a long and detailed list of issues around somewhere, pipe. I'll see if I can still dig it up.
Found it: here. A bit old perhaps, but still outstanding issues.