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Coldstone 1.0.1 is in late beta test, and should be available as soon as it is ready. Here's a the current change list:
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Version 1.0.1 release notes:
- OSX: Overall polishing of the Coldstone editor interface to look better on OSX (font anti-aliasing) plus other interface tweaks as well - OSX: Tips of the day now recognized - OSX: Map tools now recognized properly - Fixed a bug in the Windows compiler that was causing the default game (created with the wizard and the "Medieval" template) to crash sometimes - Fixed several problems regarding pictures associated with dialogs (placement, memory leak, and others) - The tool "Generate Map previews" is now a modal dialog as it should be - Change Map Cell parameter dialog: Unexpected error when in plugin mode, when referencing a picture from the original game and pressing OK, fixed. The preview now also update correctly. - Map position: coordinates fields now accept tag values, tag popup controls added - Change Map Cell: coordinates fields now accept tag values, tag popup controls added - Launch items: tag popup controls added - Ask Entry: linked pictures are now displayed properly, max len correctly supported (0 = infinite), input types recognized (string/integer) - Empty folders or folders that don't have a "Data001.dat" file in them won't be recognized anymore in the plugins selection dialog - MWRB splash added - Stamp control: tag values support and when the list is empty, the current params are added when clicking OK. - NPC control: tag values support and when the list is empty, the current params are added when clicking OK. - Task list control: added tag popup controls, a note on using tags in tasks description and name, and when the list is empty, the current params are added when clicking OK. - You can now correctly choose "True colors" in th game options - The editor now correctly preview "PCT", "PNG", and other picture file formats - Saving NPCs as template now work correctly - Yellow "tool tips" removed for standard push buttons - Layout editor interface improved - Layout editor "antia-aliasing refresh bug" fixed under X - The game path in the tool bar is now cropped to fit the window better - Some issues regarding the "Hit" event link with weapons are now fixed - Various other tweaks and fixes
------------------ Andrew Welch / el Presidente / Ambrosia Software, Inc. Some people's minds are like cement: all mixed up and permanently set...
Excellent!
Thanks for the update on the progress of the update.
------------------ The way to a man's heart is through the left ventricle.
Sweet! Although, I'm a little disappointed that it is mostly a bug fix. I was hoping for some new features. Oh, well. Still very nice.
------------------ Nothing is foolproof to a sufficiently talented fool.
However, 1.02 will surely be a new feature upgrade (hopefully). May Andrew, Dee ect. could enlighten us on some of the new ideas they might be thinking about...
--Gav
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Quote
Originally posted by andrew: **Coldstone 1.0.1 is in late beta test, and should be available as soon as it is ready. Here's a the current change list:
<snip>
- OSX: Overall polishing of the Coldstone editor interface to look better on OSX (font anti-aliasing) plus other interface tweaks as well - OSX: Tips of the day now recognized - OSX: Map tools now recognized properly **
Now, if that means that the OSX editor now has floating palettes, and it displays stamp/tile outlines like the Classic editor, I shall no longer have to boot up Classic to use Coldstone! (As long as the stability is fixed too. ;)) w00t!
Oh yes.... when it's ready, it's ready. Can any future posters please not ask for an exact release date. Noone here knows.
-Andiyar
------------------ "Any good that I may do here, let me do now, for I may not pass this way again"
Now, if that means that the OSX editor now has floating palettes, and it displays stamp/tile outlines like the Classic editor, I shall no longer have to boot up Classic to use Coldstone! (As long as the stability is fixed too.
I'm not sure I should be saying this, but I guess it won't hurt anyone. The OS X version does have floating palettes (which was my primary objection as to it's lack of usability), but it still isn't displaying stamp/tile outlines. Sorry.
------------------ The only sovereign we can allow to rule us is reason Ā Wizard's Sixth Rule, Faith of the Fallen. Ā Cafall
Originally posted by Gaviiiiin: **However, 1.02 will surely be a new feature upgrade (hopefully). May Andrew, Dee ect. could enlighten us on some of the new ideas they might be thinking about...
**
I doubt it. .0.x releases are usually big fixes. CS 1.1 will probably have new features. (note: this is just a guess)
"- Stamp control: tag values support and when the list is empty, the current params are added when clicking OK. - NPC control: tag values support and when the list is empty, the current params are added when clicking OK."
Yeah, happy dance!!!