Coldstone 1.0.1 is coming

Coldstone 1.0.1 is in late beta test, and should be available as soon as it is ready. Here's a the current change list:

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Version 1.0.1 release notes:

- OSX: Overall polishing of the Coldstone editor interface to look better on OSX (font anti-aliasing) plus other interface tweaks as well
- OSX: Tips of the day now recognized
- OSX: Map tools now recognized properly
- Fixed a bug in the Windows compiler that was causing the default game (created with the wizard and the "Medieval" template) to crash sometimes
- Fixed several problems regarding pictures associated with dialogs (placement, memory leak, and others)
- The tool "Generate Map previews" is now a modal dialog as it should be
- Change Map Cell parameter dialog: Unexpected error when in plugin mode, when referencing a picture from the original game and pressing OK, fixed. The preview now also update correctly.
- Map position: coordinates fields now accept tag values, tag popup controls added
- Change Map Cell: coordinates fields now accept tag values, tag popup controls added
- Launch items: tag popup controls added
- Ask Entry: linked pictures are now displayed properly, max len correctly supported (0 = infinite), input types recognized (string/integer)
- Empty folders or folders that don't have a "Data001.dat" file in them won't be recognized anymore in the plugins selection dialog
- MWRB splash added
- Stamp control: tag values support and when the list is empty, the current params are added when clicking OK.
- NPC control: tag values support and when the list is empty, the current params are added when clicking OK.
- Task list control: added tag popup controls, a note on using tags in tasks description and name, and when the list is empty, the current params are added when clicking OK.
- You can now correctly choose "True colors" in th game options
- The editor now correctly preview "PCT", "PNG", and other picture file formats
- Saving NPCs as template now work correctly
- Yellow "tool tips" removed for standard push buttons
- Layout editor interface improved
- Layout editor "antia-aliasing refresh bug" fixed under X
- The game path in the tool bar is now cropped to fit the window better
- Some issues regarding the "Hit" event link with weapons are now fixed
- Various other tweaks and fixes

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Andrew Welch / el Presidente / Ambrosia Software, Inc.
Some people's minds are like cement: all mixed up and permanently set...

Excellent!

Thanks for the update on the progress of the update.

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The way to a man's heart is through the left ventricle.

Sweet! Although, I'm a little disappointed that it is mostly a bug fix. I was hoping for some new features. Oh, well. Still very nice.

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Nothing is foolproof to a sufficiently talented fool.

However, 1.02 will surely be a new feature upgrade (hopefully). May Andrew, Dee ect. could enlighten us on some of the new ideas they might be thinking about...

--Gav

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Quote

Originally posted by andrew:
**Coldstone 1.0.1 is in late beta test, and should be available as soon as it is ready. Here's a the current change list:

<snip>

- OSX: Overall polishing of the Coldstone editor interface to look better on OSX (font anti-aliasing) plus other interface tweaks as well
- OSX: Tips of the day now recognized
- OSX: Map tools now recognized properly
**

Now, if that means that the OSX editor now has floating palettes, and it displays stamp/tile outlines like the Classic editor, I shall no longer have to boot up Classic to use Coldstone! (As long as the stability is fixed too. ;)) w00t!

Oh yes.... when it's ready, it's ready. Can any future posters please not ask for an exact release date. Noone here knows. šŸ™‚

-Andiyar

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"Any good that I may do here, let me do now, for I may not pass this way again"

Quote

Now, if that means that the OSX editor now has floating palettes, and it displays stamp/tile outlines like the Classic editor, I shall no longer have to boot up Classic to use Coldstone! (As long as the stability is fixed too.

I'm not sure I should be saying this, but I guess it won't hurt anyone.
The OS X version does have floating palettes (which was my primary objection as to it's lack of usability), but it still isn't displaying stamp/tile outlines. Sorry.

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The only sovereign we can allow to rule us is reason Ā— Wizard's Sixth Rule, Faith of the Fallen.
Ā— Cafall

Quote

Originally posted by Gaviiiiin:
**However, 1.02 will surely be a new feature upgrade (hopefully). May Andrew, Dee ect. could enlighten us on some of the new ideas they might be thinking about...

--Gav

**

I doubt it. .0.x releases are usually big fixes. CS 1.1 will probably have new features. (note: this is just a guess)

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"- Stamp control: tag values support and when the list is empty, the current params are added when clicking OK.
- NPC control: tag values support and when the list is empty, the current params are added when clicking OK."

Yeah, happy dance!!!