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I have a bunch of custom .pct files i'm using for items inventory pictures, but when test my game, the pics all look messed up. They look fine when I'm editing the items, and I even made them all 26x26. Please help.
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Sigh....
Well aparently, CS only recognizes .pct files when they are using RBG color mode, and not indexed. So problem fixed. Never mind.
Well, it was fixed for about half of my pics. The others show up blank in the inventory. All the pics and item files are the same! I just dont get it.
Just bumping it up a bit so I'll get some answers.
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Quote
Originally posted by Picquilarius: **Well, it was fixed for about half of my pics. The others show up blank in the inventory. All the pics and item files are the same! I just dont get it. **
mmmh... your pics are in 72dpi resolution? Have you saved them using standard RLE or quicktime compression? (you should never, never use quicktime compression)
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They are: 8-bit, RGB, flat PICT files, 26x26 pixels, and as far as I can tell, exactly the same as the standard pics.
Originally posted by Picquilarius: **They are: 8-bit, RGB, flat PICT files, 26x26 pixels, and as far as I can tell, exactly the same as the standard pics.
**
I believe 8 bit color mode is by definition indexed color (256 colors). Try 16 bit.
------------------ -- Mark
Hmmm.. Well, I actually had a problem using .pict files in Coldstone, where my files would not stay in true colour, but instead became all tinted blue-silver when I compiled the game. I tried numerous ways to fix it, including changing bit depth, encoding and even programs, but could not fix the colours for CS. In the end, I decided to encode as a JPEG file, and it worked great. True, JPEG can be destructive to white pixels, but if that doesn't matter, JPEG files encoded at 100% quality might be the way to go. Worked for me.
-Andiyar
------------------ "Any good that I may do here, let me do now, for I may not pass this way again"
Originally posted by Tarnćlion Andiyarus: **Hmmm.. Well, I actually had a problem using .pict files in Coldstone, where my files would not stay in true colour, but instead became all tinted blue-silver when I compiled the game. I tried numerous ways to fix it, including changing bit depth, encoding and even programs, but could not fix the colours for CS. In the end, I decided to encode as a JPEG file, and it worked great. True, JPEG can be destructive to white pixels, but if that doesn't matter, JPEG files encoded at 100% quality might be the way to go. Worked for me.:)
I wonder if this "blue-silver" tint might be related to the problems several of us had with alpha channels in animations?
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Originally posted by Commander Arashi: **I wonder if this "blue-silver" tint might be related to the problems several of us had with alpha channels in animations?
Possibly. But this occured only in the Startup screen location pic, and in the inventory pic. Might be related though, I suppose we'll have to wait and see.