Uses of Events

I know this is a stupid question, but, how useful can events get? I created a character, with all the events in his character file, not linking to any other event. Is that normal?

Also, I am not sure if it was a bug in coldstone, but when ever I loaded a saved game, one Global Varible stayed the same after I activated it after the save.

So, therefore the character was gone (what he was programmed to do AFTER I talked to him in which the GB was activated, following? ๐Ÿ™‚ ) before I could even talk to him.

All his events were in his character file aswell.

Please, reply. I have posted recent topics and no one replied. :frown:
I would greatly appreciate ANYONE who replies, even if you don't know the answer.

Thanks,
MangoCheese

Quote

Originally posted by MangoCheese:
**I know this is a stupid question, but, how useful can events get? I created a character, with all the events in his character file, not linking to any other event. Is that normal?

Also, I am not sure if it was a bug in coldstone, but when ever I loaded a saved game, one Global Varible stayed the same after I activated it after the save.

So, therefore the character was gone (what he was programmed to do AFTER I talked to him in which the GB was activated, following? ๐Ÿ™‚ ) before I could even talk to him.

All his events were in his character file aswell.

Please, reply. I have posted recent topics and no one replied. :frown:
I would greatly appreciate ANYONE who replies, even if you don't know the answer.

Thanks,
MangoCheese**

Events are the big thing. Events are your god. Events are what will make your game better than sliced bread.

Someone asked the same question about the Global Variable thing -- Dee answered it. You may want to search for it, as I can't remember exactly what he said. Something about it the variable status being in a stack, and making multiple calls to go back through that stack...or something like that.

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To whom ever this concerns, if you are having trouble with GB's after loading a game, after editing or building a bit more of it. You MUST start the game from the beginning, because, if you don't the GB will stay true (or whatever you do to it) each time you load. It is as simple as that, unless you want to test a varible 300 hours into your game. ๐Ÿ™‚

If there is an easier way than this, please, tell me.

<snip>

Sorry if you already read this. I misunderstood your post. ๐Ÿ™‚

-Andiyar

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"Any good that I may do here, let me do now, for I may not pass this way again"

(This message has been edited by Tarnฤ‡lion Andiyarus (edited 01-31-2002).)

Quote

Originally posted by MangoCheese:
**To whom ever this concerns, if you are having trouble with GB's after loading a game, after editing or building a bit more of it. You MUST start the game from the beginning, because, if you don't the GB will stay true (or whatever you do to it) each time you load. It is as simple as that, unless you want to test a varible 300 hours into your game.:)

If there is an easier way than this, please, tell me.**

Build a global key-down event that resets all global veriables. Remove it before you send the game to playtesting.

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everywhere else, it's --
"Nomuse"

Is there a way to do that without making each Change Global? Can you do all the globals at once? I have quite a few.

Quote

Originally posted by MangoCheese:
Is there a way to do that without making each Change Global? Can you do all the globals at once? I have quite a few.

No. Stack 'em. One event with a big stack of actions.

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everywhere else, it's --
"Nomuse"