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How do I set up a map/location so that there will be two different starting locations (one for coming from the south say, and one for coming from the west)?
Help is appreciated.
------------------ -TheDarkDragon Lots of luck, we're all here to learn anyway.
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Originally posted by TheDarkDragon: **How do I set up a map/location so that there will be two different starting locations (one for coming from the south say, and one for coming from the west)?
**
Please be more specific.
------------------ -- Mark
Very easily, if I understand your question.
You're just asking how to have the player start on different parts of a map depending on the way he enters it? Well, he's sent to the map via an event of some sort calling a "Teleport" action, no? All you need to do is (in that same event) add a "Set player coordinates" action which moves the player to the correct part of the map. Just use a different event for each way that the player can enter.
Or, if you're just wanting simple "if I walk off the left side of this map, I wind up on the right side of that map" (a la PoG), just use auto-switch locations in the location editor.
Hope I helped.
------------------ "A scientist can discover a new star, but he cannot make one. He would have to ask an engineer to do it for him."
I actually found that exact method in the given demo, but thanks anyways. To clarify (a little), just set a player location in the same event after the teleportation.