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What exported 3D format will coldstone need? Will we be able to use Maya or 3ds MAX with coldstone?
------------------ To see the world in a grain of sand, and heaven in a wild flower, Hold infinity in the palm of your hand And eternity in an hour. -William Blake
Coldstone supports 2D graphics. So you'll have to export as jpeg, gif, or png.
------------------ Nothing is foolproof to a sufficiently talented fool.
but then how is the different walking directions accomplished? there are many things shown in screenshots that could not be done with jpegs or gifs.
Well, to do walking directions, I think 8 different animations are required. You could get by with only five (up, down, left-down, left, and left-up, and flip the 'lefts'). Play Zelda (original and gameboy) or PoG and you should understand.
------------------ "Fear is the mind-killer. Fear is the little death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past me I will turn to see fear's path. Where the fear has gone there will be nothing. Only I will remain." - Muad'Dib
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Originally posted by maxx: **but then how is the different walking directions accomplished? there are many things shown in screenshots that could not be done with jpegs or gifs.
**
Have a look at the recent progress log entries (the screenshot one). Coldstone has a built in animation editor, so just import your 2D graphics frame by frame, and then animate them within the engine itself.
-Andiyar
------------------ "Any good that I may do here, let me do now, for I may not pass this way again"
And then, you put Andiyar's and my replies together and start animating.