Cuts.

While I am aware that you have been keeping this semi-secret recently, what can we (the developers) expect for a cut of profits.

I think it is important that you tell us this now as opposed to later because there are probably quite a few greedy (or genius) developers who would rather not be affiliated with you in any way unless the money/benefits (not like health insurance) are good.

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Creativity emerges from one's inner self.
Therefore one cannot have creativity without first having a soul.

Oh, yes, I just remembered. If we decide to "go solo" as you so eloquently put it, how much will the liscensing rights cost?

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Creativity emerges from one's inner self.
Therefore one cannot have creativity without first having a soul.

I don't think the license agreement has been finalized yet.

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Back in my day, we didn't have any of this here UBB nonsense. It was DiscBoard or nothing, and we liked it!
"In all matters of opinion, our adversaries are insane." - Mark Twain
"The answer is yes or no , depending on the interpretation." - Albert Einstein

The last I heard, the liscence to market your game comes with the purchase of Coldstone. It's not going to be too much, this is a mass-market product aimed at a relatively low-income audience, from the looks of the web boards.

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ouch that stung

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Evil is as Evil does

Yeah, that seems about right. Going with Ambrosia would give you the advantage of higher visibility, but obviously they would take a cut. Either way, remember that most of you aren't going to make games that are polished enough to market, so this is really a bridge you should cross when you get to it.

(stomach turns at the number of half-finished games that are going to be floating around all over the place)

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We shall accept payment in a large briefcase. American dollar good for this purpose. LARGE briefcase, remember. -- forge