Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
Something I hadn't thought about until now...
We've already established that we won't be able to make a massive multiplayer online RPG, due to the eccentrities with the engine and server resources, but....
Is there any way to setup multiplayer on one local machine, i.e. with different keys for each player and/or input devices such as gamepads?
What about a Local Area Network? Or Netplay, a sprocket that works similar to LAN but with remote access?
If not, it's no big deal, as my single player will be strong enough without it, but it's an idea.
Saphfire
------------------
Coldstone 1.0 will not support any form of online or multiplayer play. I don't presume to speak for later versions, but I doubt that they will either.
------------------ Back in my day, we didn't have any of this here UBB nonsense. It was DiscBoard or nothing, and we liked it! "In all matters of opinion, our adversaries are insane." - Mark Twain "The answer is yes or no , depending on the interpretation." - Albert Einstein
A Glenn said, it will not be a feature in Coldstone in the foreseable future.
------------------ Ladies and Gentlemen, as you know we have something special for you at Birdland this evening. A recording for Blue Note Records... Let's take it back to the concrete streets, original beats and real live MC's... "We find it hard to strike a good balance between reality and fun. The reason being? Reality is often not fun." - _pipeline