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Ok, I have to queries, and to save space I will ask them both at once.
Firstly, Does anyone know what the deal will be with compatability? I know that Coldstone works on PC, MacOS, and OSX, and that you do not need Coldstone to run a game made by it, but If you are running it on a mac, can you use the mac version to create an IBm version of a Coldstone game? I'm presuming if you can run the game without coldstone, then you can't run a mac version of a game on an IBM or what not. I'm Just wondering how and if we will be able to create a version of our games for another platform, anyone have any ideas/hunches about how it could work?
The second question is about expansion packs, or something like it. Will we be able to put out add on's too our games, somethign which would function like EV plugins where it keep the original world, and just adds more, or possibly a Baldur's Gate like thing, where a player could save a character, and use him/her for another game you put out?
I'm terribly curious about this, I probably should wait, but i NEED answer now! (Or vague ideas from others not in the know would do as well)
------------------ He stood, paralysed as the beauty of the pattern unfolded under pressure, the hectic chaos forming designs more intricate then the smallest smile.
Well, I don't know about the second question, but the answer to the first one is yes, games made with Coldstone will run on both Macs and PCs.
Don't hold me to this but I don't think that you can have expansion packs for Coldstone games, seeing as games are compiled to stand-alone applications.
but shackhappy think about it, what if you found a bug after you released your game. If you could not release an update (aka an expansion pack) then you would be fairly screwed (unless you made people download a new version of your game AGAIN). There must be some way to update you game. andrew....Dee...don't all jump in at once.
As for mac/pc compatibility, the games compiled will run on both. But as for the editor running on the "other" system, I heard it was one of those "if we have time features".
------------------ Was it the Chad? -------------------------------- Make sure you visit the Coldstone Hotline Server run by GlueBubble. The IP is: 65.4.86.190
Good point DarkBlade, I can't believe I didn't think of that.
Quote
Originally posted by Mashish: **Ok, I have to queries, and to save space I will ask them both at once.
Firstly, Does anyone know what the deal will be with compatability? I know that Coldstone works on PC, MacOS, and OSX, and that you do not need Coldstone to run a game made by it, but If you are running it on a mac, can you use the mac version to create an IBm version of a Coldstone game?
**
What are you talking about? Even back in the old days of ColdStone Game Engine B8.1 you could create STAND ALONE applications, which means you do not need ColdStone to run it. I highly doubt they would change it now. ColdStone is a program to create your own stand-alone game, and is NOT a scenario editor.
------------------ Never argue with the fellow that packs your parachute.
Originally posted by DarkBlade: **but shackhappy think about it, what if you found a bug after you released your game. If you could not release an update (aka an expansion pack) then you would be fairly screwed (unless you made people download a new version of your game AGAIN). There must be some way to update you game. andrew....Dee...don't all jump in at once.
That's why we have something called "ResCompare" to make update patches to games after they have been released...
I am not aware of something called ResCompare, please provide more information (ie: URL + a description)
common sense darkblade. MOST people can search up answers for themselves.
------------------ "I did not choose my role, and I suspect Gerrard did not either"
afaik, rescompare compares the resource forks of files and can update data forks to provide updates instead of needed to d/l the whole thing again.
who's been around here with the hostile stick?
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Originally posted by DarkBlade: **I am not aware of something called ResCompare, please provide more information (ie: URL + a description) **
For a description, go here: (url="http://"http://codenautics.com/rescompare/")http://codenautics.com/rescompare/(/url)
You can download ResCompare here: (url="http://"ftp://ftp.vnet.net/pub/users/hecht/RC-26.sit.bin")ftp://ftp.vnet.net/p...t/RC-26.sit.bin(/url)
Helpful?
-Andiyar
------------------ When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat; the two will hover, spinning, inches above the ground. With a giant buttered-cat array, a high-speed monorail could easily link New York with Chicago. - John Frazee
(This message has been edited by Tarnฤlion Andiyarus (edited 01-18-2001).)
Originally posted by Tarnฤlion Andiyarus: **For a description, go here:http://codenautics.com/rescompare/
You can download ResCompare here: ftp://ftp.vnet.net/p...t/RC-26.sit.bin
Thanks a bunch.
druber: Do all games have resource forks? Or is it data forks that some games don't have?
resource forks, data forks, the two are the same thing, i believe. no, not all files have resource forks. most applications do, and most files created by applications do not. you definitely need to d/l a copy of resedit and start peering into some of the ambrosia games you have on your hard drive. countless pics and sound files right at your fingertips. it's part of why installing games on a mac is so easy. instead of installing an app and 18 bagillion supporting files, resource forks allow you to package lots of files into one larger file. there are down-sides as well, but that's the basic picture... it's part the basic picture. it's one look at part of the basic picture from a certain point of view, okay?
Originally posted by DarkBlade: **Thanks a bunch.
druber: Do all games have resource forks? Or is it data forks that some games don't have? **
I'm not Druber and his response was somewhat hazy
Without going into technical details:
Resource forks and data forks are not the same.
All programs have 'resource forks'. Not all files have 'resource forks.'
Imagine yourself a 'program' for the moment. You have a job to do and to do this job (and communicate with the user sitting in front of the monitor) you need certain tools and templates that you use to manipulate and display the data to the users. Such things as dialog boxes, different sizes and types of windows and scroll bars, strings that you use to talk to the user, icons, pictures, sounds, code... All the tools and stuff you as the program uses to make the user happy with you. All this stuff is in the 'Resource Fork(s)' of your files.
In doing your job as a great program, you must also manipulate stuff for the user... This stuff is what the user provides you with either through the keyboard, scanner, modem, disk file, whatever. Sometimes all you need to do is display the manipulated stuff out to the screen, modem, printer... But very often the user wants you, the program, to save this stuff in a file on a disk. guess where the data (stuff) is saved. In the 'Data Fork'.
In short, resource forks hold program 'resources' and data forks hold 'data' for the program to manipulate.
The Macintosh operating system is the ONLY computer OS that uses these two forks, and with MacOS X, resource forks will be no more. But there will be something close.
Skip
------------------ ...it wasn't me...
/me points to skip. yeah, that's it.
i would like to take this opportunity to blame my haziness on learning about macs from trial and error and doing lots of reading online. no formal training, but plenty of curiousity. oh, and those cran-apple granola chews. they do make fridays go faster, tho. (so haaazy...)
ok thanks guys
Well...Ragnarok is being programmed for both the Mac and PC, keep in mind, and apparently they have something that makes it very easy to convert Mac to PC, so........draw your own conclusions, I have lots of work to do and an OS to program.
-cybergnu
------------------ "The Gnuey Boy"