The game is the Resistance, as in Game 36 and Game 39. Most of you should be pretty familiar with it by now. If you’re not, I suggest reading through the previous two games styled in this manner, as well as the debrief topic for Game 36.
(Yes, I borrowed this from mrxak. So sue me)
The UN Security Council will take turns submitting names of Security Council members to receive classified information pooled from the world's intelligence services, in order to plan and carry out operations to kill or capture terrorist cells. Three such operations will be enough to stop the terrorist plot, but there is only time for at most five operations total before the terrorists detonate their bombs. Should the terrorists escape justice in three operations, due to sabotage by the traitors on the Security Council, the terrorists will surely succeed.
Phase One ("Team Building Phase") of each turn will consist of subcommittee membership selection. In a rotating fashion, the order of which has been determined randomly, each of you will take turns putting forth names. If the names are approved by a majority vote of four, the mission will go on to Phase Two. If the names are rejected by four members, the next person on the list will then propose a new set of names. Five rejections in a row, and the Security Council is deadlocked and the terrorists and their agents on the Security Council automatically win the game. Phase One can therefore have as many as five votes before the game progresses.
Phase Two ("Mission Phase") of each turn will consist of solely the members selected for the operation. Each will decide if they wish the mission to succeed or fail. A single vote for failure on any of the five operations will cause the operation to fail. A operation will only succeed if the members of the chosen subcommittee unanimously decide it should succeed. Obviously innocent members of the team ought to always vote to succeed a mission, but sleeper agents have the option to either cause it to fail and earn a point for the terrorists, or have it succeed to keep their cover.
All voting will be done privately, via PM to me. I suggest using the same PM thread that you got your role PM from, just to keep things nice and simple, as you can keep replying to that instead of sending me dozens of new PM threads. Phase One votes will be revealed all at once, when all votes are in, indicating how people chose to vote. Phase Two votes will always be revealed in quantity, but not who voted how. If you want to publicly declare their approval or rejection for a given set of names in Phase One, you are encouraged to do so, but these statements will not count as your vote.
Here are the eight players, in the order they will put forth names for consideration on operation teams.
- Crow T. Robot
mrxak will be the first to suggest names for the first operation team, then after his suggestions are approved (and the mission carried out) or rejected, it will be SoItBegins's turn. Things will continue as such, and loop back around to mrxak again after Crow T. Robot has had a turn.
The sleeper agents don’t know who the other two are. As mrxak did in the last game, I will let them know, via PM, if the currently (and publicly) proposed names contains their cohort. Eventually, through process of elimination, it may be possible for the three sleeper agents to discover each other's identities, but it's my hope that they will use the information I give them to coordinate name selection, and not their mission outcome votes (to ensure only vote fail vote is ever made at a time). Even if sleeper agents discover the identity of their cohort beyond a shadow of a doubt, they are not allowed to communicate. Similarly, I encourage the sleeper agents to ignore any such contact, as it stands to reason an innocent member might attempt to trick them with a false claim of being their cohort, in order to influence their mission outcome votes.
mrxak mentioned this in relation to the previous game: don’t just suggest operation teams until everyone agrees -- debate what names should be on teams before each proposer even brings one up. Don’t reject committees out of hand either. Keeping track of who votes/suggests what would also be a good idea, though it’s entirely up to you to do so.
Ultimately it is up to the diplomats to gather as much data as possible, and take control over the operation selection process to exclude sleeper agents. It is up to the sleeper agents to give the innocents bad data to confuse them, and get a sleeper agent on as many operations as possible.
There are five innocents and three sleeper agents. There are five operations, and each side is attempting to win three of them. A single failure vote on any operation (with the exception of the fourth operation, which requires two votes to fail), and the sleeper agents win that operation. No failures, and the innocents win that operation. The operation sizes, are as follows. 3, 4, 4, 5, 5.
The game will last as long as it lasts. We'll only really know how long each round will last, based on how many votes it takes to get into Phase Two of each round.
mrxak, you are up first, please propose two names to go on the first operation. Everyone, expect a role PM shortly.
**Mission Profile #1
Said Al-Assad is new to the world of international terrorism, but he’s already made a name for himself with car bombings in Syria, bus hijackings in Egypt, and the scuttling of a pair of ships in the Suez Canal, blocking it for weeks while NATO military forces pursued him. He is believed to be hiding in a major city somewhere by the Mediterranean, awaiting orders to unleash atomic devastation on an unknown Western target. His capture or killing is paramount. The mission subcommittee assigned to him will be given intelligence to plan and carry out an operation to neutralize him.