The Droopy Heart BETA (One Page to Rule Them All)

Will Become One Page to Rule Them All Entry

Hello,

I wanted some of your guys' feedback on my soon-to-be submission for the "One Page to Rule Them All" contest. I know it could use more content, I just don't know what more it needs.

Level Story:
After killing the almighty pen, you have fund something extraordinary, the back-room of sketchtopia. Everything there is going haywire. The heart of sketchtopia it located at the bottom left corner of the page. You need to get to the core of the heart. In order to do that you have to, give a face "Cold" medicine, kill your siblings, and kill the misdrawn sketches.

(Original Map Layout By Edwards)

Bug List:
1. There is a hidden enemy in the game that I cannot find.

Write feedback bellow:

Attached File(s)

Very creative. I particularly like the bit where you're forced to do battle with your comrade ships, very cool.

Thanks, I tried to be very creative with the baddies. Also, I found another bug, the level 1 ship on the bottom of the page is supposed to shoot two guns not one. I forgot to change it before I uploaded. Too tired to fix it now. Please ignore it until I fix it.

This post has been edited by shishkabibal : 22 February 2007 - 08:48 PM

ANYONE!!

Anyone what?

All right, feedback:
-The (invisible) thing carrying the MEGA Mine stays alive and able to ram the player after the mine explodes. Setting it to have the same Extra2 as the MEGA Mine should fix this.
-There's no visual feedback on the "stop the cough" challenge, so the player has no way of knowing whether they're actually doing anything. Perhaps you could make the thing you need to shoot visible, but the same color as the paper below it, so that it will flash when it is damaged?
-If the half-Guardian ship in the final room is supposed to move, it doesn't.

Other than that, it's a nice little level.

Edwards

@edwards, on Feb 22 2007, 09:22 PM, said in The Droopy Heart BETA (One Page to Rule Them All):

All right, feedback:
-The (invisible) thing carrying the MEGA Mine stays alive and able to ram the player after the mine explodes. Setting it to have the same Extra2 as the MEGA Mine should fix this.
-There's no visual feedback on the "stop the cough" challenge, so the player has no way of knowing whether they're actually doing anything. Perhaps you could make the thing you need to shoot visible, but the same color as the paper below it, so that it will flash when it is damaged?
-If the half-Guardian ship in the final room is supposed to move, it doesn't.

Other than that, it's a nice little level.

Edwards

Thank you very much for your feedback.

  1. All I really wanted to know is what the invisible thing was!
  2. I will change the cough thing right now.
  3. The guardian thing is not supposed to move. Thanks

This post has been edited by shishkabibal : 23 February 2007 - 04:40 PM