Bone to pick with points counting - the way the person who delivers the "finishing blow" gets the points. For example, p1 hammers a big paper plane-bird thing down to 99% shields and backs off. P2 swoops in and kills it. p2 gets the points. Note that i have not actually tested this, but that it seems evident from my games. Maybe a system where the player who dealt the most damage to it gets the points? Just a thought.
This post has been edited by PiSketch : 03 December 2006 - 12:43 AM