And it's driving me nuts!
I recently got Multiwinia as part of an app exchange on Macheist (Multiwinia for Timepost and Process) and just tried a game of assault in multiplayer. There were three human players and one CPU. I was the sole human defender. When multiwinians started popping in by the hundreds, the game became uncontrollable.
The camera started lagging and freezing when reinforcements came in, and it was impossible to control to machine guns because the camera shook and made me look at the sky, behind me, and to the sides all at once, but never at my target. This is annoying because I'm much better at shooting a machine gun than the computer, and it's the only way that I can survive against wave after wave of Multiwinians, by controlling a machine gun directly. And it's a lot funner. Soon there was lag when I tried to send messages to the other players telling them what was happening to me, at which point I set all the quality options to low.
But that didn't help, and soon enough the shaking problem spread to the main camera, and I had to leave because I simply couldn't play.
So, now I'm ticked not only because I was forced to leave a game, but because I don't have a slow machine in the sense that it plays Multiwinia fine in single player mode. True, it's not included in the system requirements; it's a single core G4 1.25 GHz MDD with 1 GB of RAM. I don't have a high-latency cable connection to the internet, nor 56k dialup, but decent DSL with latency times that I have found to be excellent in other games.
So is it just my machine, the DSL connection, Multiwinia or something else? I'd really like to play 3/4 player games in Multiplayer mode, and this is a deal breaker here.