Ask Slug II

Thanks ill try that!

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Mag Steelglass i like him ok slug?

How do you make something neutral on creation? I've tried everything I know and nothing works.

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Long Live Apple! Long Live the Mac!
(url="http://"http://www.geocities.com/salrillian")http://www.geocities.com/salrillian(/url)
(url="http://"http://www.geocities.com/evclassic")http://www.geocities.com/evclassic(/url)

try making the owner -1...

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just take my post, and imagine everything is speeled right.
nickel count: 8

Set Create Action in actions dialog:

ALTER OWNER -1

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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal

(This message has been edited by Pallas Athene (edited 01-12-2001).)

Never thought of that... smacks himself on forehead

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Long Live Apple! Long Live the Mac!
(url="http://"http://www.geocities.com/salrillian")http://www.geocities.com/salrillian(/url)
(url="http://"http://www.geocities.com/evclassic")http://www.geocities.com/evclassic(/url)

I was thinking...

Slug and I both have about the same amount of expertise in Hera. If he can answer questions, so can I. Since the fact that Slug is moving doesn't mean there aren't questions, I'd be happy to answer a couple until he gets back.

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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal

How do you make two or more different computer players that will attack each other and will build stuff/command their ships? I can't figure it out.

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"I think I have discovered the problem with humans. It is not entirely stupidity, as I once thought. It is their pigheaded and baseless philosophy: "If it isn't me, then it's opinions, feelings, and life do not matter, and it was meant to serve me." They also have this ability for creating excuses that are pointless, but they get others to believe it. A few examples: "It's only some savages. It's only five acres of rain forest. It's only one semi-truck. It's only fifty gallons of toxic waste..." After this realization, I marvelled at how humans, and the rest of the planet, have survived for so very long."
- Me

Is there anyway to create a ship that can build? I had ago and if I was piloting it then I could move around but if the comp was piloting it refused to move at all. Anyone know how to fix this?

Thanks

Mag: There are four player slots. Use two and three for the computers- I seem to remember in 1.1.1 that both Flak Drones in Make Way were enemy-controlled. But they fired on the Cantharans too.

codex: That's one of the major restrictions in Hera. However, I'll theorize for just a minute, with no guarantees of actually working:

  • Make sure that the ship doing the building is an initial object. Its initial object number will be referred to as #B from here on.

  • In the Objects editor, have all the ships that should be built be invisible self-animated objects. Insert the following create action in each:

  • Create Object: Actual Ship (Fighter, Cruiser, etc.). Direct Override, #B.

  • Die Expire
    (/list=a)(list)

  • Make an invisible object to do the actual building. Give it the invisible counterparts to whatever you need to build under build tags.

This should have the following effect:
An invisible ship is built at the invisible builder.
It creates the correct ship at the "building" ship.
The invisible instruction object disappears.

Tell me if this works; I'd like to know 🙂

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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal

(This message has been edited by Pallas Athene (edited 01-27-2001).)

Quote

Originally posted by Pallas Athene:
**Mag: There are four player slots. Use two and three for the computers- I seem to remember in 1.1.1 that both Flak Drones in Make Way were enemy-controlled. But they fired on the Cantharans too.
**

I tried that, it didn't work.

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"I think I have discovered the problem with humans. It is not entirely stupidity, as I once thought. It is their pigheaded and baseless philosophy: "If it isn't me, then it's opinions, feelings, and life do not matter, and it was meant to serve me." They also have this ability for creating excuses that are pointless, but they get others to believe it. A few examples: "It's only some savages. It's only five acres of rain forest. It's only one semi-truck. It's only fifty gallons of toxic waste..." After this realization, I marvelled at how humans, and the rest of the planet, have survived for so very long."
- Me

Which part? The attacking? One thing that might work (I don't know precisely how the neutral player behaves):

Use a third player, technically. Have it control only a planet which produces ships which all have
CREATE ACTION: Alter Owner -1
It would also be neccesary to have the planet be linked to another neutral planet which overlayed the blue color in long-range. Make the neutral planet a unique object with "CanBeDestination" and "IsDestination" disabled.

Then, in conditions, make three conditions that check even if inactive.
All three should be "Subject is Owned by (-1,0,1)"
ACTION: Alter the Owner of the neutral coverup planet to whatever now controls it.

You'll also have to implement a couple of conditions to cause the Neutral Player to behave properly, but if it's really necessary, I think I could experiment some to find out just which. The most important would be to cause the Transports to capture planets.

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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal

It makes the player that owns it neutral, just like player -1. I would like another player like player 1, but will fight with player 1. I've seen it done in plugs.

As far as your other idea, that wouldn't work either, as the ships would not do anything but sit around until something attacked them.

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"I think I have discovered the problem with humans. It is not entirely stupidity, as I once thought. It is their pigheaded and baseless philosophy: "If it isn't me, then it's opinions, feelings, and life do not matter, and it was meant to serve me." They also have this ability for creating excuses that are pointless, but they get others to believe it. A few examples: "It's only some savages. It's only five acres of rain forest. It's only one semi-truck. It's only fifty gallons of toxic waste..." After this realization, I marvelled at how humans, and the rest of the planet, have survived for so very long."
- Me

If it doesn't work with just the third player, I don't know. I did mention that you'd need a lot of condition scripting for the computer player.

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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal

Pallas Athene:

I thought about your idea, but wouldn't the invisible building ship need to follow the real ship and then you would have the same old problem of building objects not be able to move. I may just be an idiot but if I am right I already have a workaround in progress. I'll send you the workaround if it works.

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When you go dizzy you've got to stop playing

  • The object doing the building is not movable.

  • Invisible ships appear at the building location.

  • Invisible ships create the actual ships, then self-destruct.

  • Direct override is used, with the ship chosen.

  • When an object is created, it appears at the direct object.

  • Actual ship appears at override object.

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-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal

I have tried importing various sprites made for EV into Hera but when I fly the ships the ship 'jumps' from one angle to staight up and down. Since you probably cant understand that I think the Sarillian engineer pod in 'Those Interupting Sarillians...' had the same problem. What is happening?

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Grand Fleet Admiral Slathkill, Supreme Commander I.M.A. Fleet

If you go under the "Special" menu for an object, it has its turn rate and the sprite and such. It also has "rotation resolution," which is how many degrees the thing turns between each picture. 360 total degrees/24 angles for normal ares ships = 15 rotation resolution. EV sprites have 36 pictures, so 360 total degrees/36 angles for EV ships = 10 rotation resolution. If you don't do that, it will think you only have 24 pictures for the ship, and things get messed up. I also think that black backgrounds are supposed to be bad for sprites, so I suggest just pasting the sprite into Adobe Photoshop or something similar, recoloring the background, and then saving as a pict file.

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"I am the supreme dictator of the universe, it's just that nobody knows about it yet."
"Never do today what you can put off until tomorrow."

I knew about the background colour thing but not about the menu. Thanks.

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Grand Fleet Admiral Slathkill, Supreme Commander I.M.A. Fleet

How do you get Alter Absolute Cash to work? I've tried it, and can't get it to do anything.

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"I am the supreme dictator of the universe, it's just that nobody knows about it yet."
"Never do today what you can put off until tomorrow."

mag: to answer your old question. This works for me every time. Just try and make sure you dont have any dumb errors. You just can't have 4 players. 4 players wont work until b7 slug says (making my plug impossible :frown: ). Your new question: i dont think it works. I think this came up else where, it wont work till b7 also... i think... (aka: im just guessing)

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just take my post, and imagine everything is speeled right.
nickel count: 9