Ask Slug II

Actually, alter offline makes all controls (including "fire guns") offline, not just turning and thrusting.

Further, I believe that alter special works - Mag uses it...

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Formerly-Rampant Human-Coded AI

Is it possible to make a sprite that follows another one exactly, including into hyperpace (like a halo)?

Not in the most accurate sense. However, if you have an Activation action to create the thing every 1 frame (Dir, Vel Relative), and have it expire every one frame, it works, even if not very smooth.

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What others can travel so far into so many universes yet remain so deeply rooted in their own?
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Quote

Originally posted by Fleet Admiral Darkk:
**Actually, alter offline makes all controls (including "fire guns") offline, not just turning and thrusting.
**

No it doesn't, at least with the gateship's weapon and my plug-in. Only turning controls get disabled.

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"Si hanc sententiam legere potes, tum es
et optime educatus et vitam non habens."

Quote

Originally posted by Slug:
**Let me guess: you're using Beta 5 of Hera?

**

That happened to me with alpha 7

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I usually only come here past dawn when I've been up all night, so please don't bother me about a signature.

Real answers to some un/wrong-answered questions:

-To make a forward firing beam weapon, static or bolt, just make the beam itself and the weapon that fires it, non-auto aim. I did this on accident (accident, not bug) in a scenario I once made. Just be reasonable with the range, as I've learned the hard way.

-You can make a mobile ship building base, but it MUST be a starting object. The best way to do this is to make a copy of a planet, flag it so it can be hit, engaged, etc, and adjust the max thrust, max velocity, and you know the rest. The most powerful changes you can make with hera are by tinkering arround with the flags. Practice and you will learn. But then, trust me, there is very little purpose in a mobile base. Now that I'm more experienced with hera, I can't find a single good way to use such a base. The main idea of a ship building base is that it would be a set location that you would send ships from. With a mobile base, transports and multiple bases would be almost worthless.

-To alter real cash you must specify a player, and assign it to a spesific sequence. This was a bug back in the beta stages. In terms of those little squares that we know our 'cash' by, 200 is one unit if I remember right. You should try to keep it all to exact units or else you might confuse people or think you've found a bug.

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I usually only come here past dawn when I've been up all night, so please don't bother me about a signature.

Is it possible to make a ship that have moving parts like in ev nova? I have tried to make this by making the ship alter base type every time the parts are going to move but it didn't work.

Be a little more specific as to what you did - what you said should work, but I can't confirm/redirect you without more specifics.

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What others can travel so far into so many universes yet remain so deeply rooted in their own?
(url="http://"http://marathon.invasion.tripod.com")M:Inv(/url) and the (url="http://"http://pub61.ezboard.com/bmarathoninvasion")M:Inv Webboards(/url)

Well I used the periodic interval thing to set the time and made so every half second the ship would use the activate sequence to alter its base type to the next ship sprite. But nothing happend when i tested it

Well, if it didn't work, I'm not sure.

Periodic Interval: 10
Interval Range: 0
ACTIVATE:
Alter BaseType by xxx

(xxx=next sprite's corresponding ship)

That correct?

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What others can travel so far into so many universes yet remain so deeply rooted in their own?
(url="http://"http://marathon.invasion.tripod.com")M:Inv(/url) and the (url="http://"http://pub61.ezboard.com/bmarathoninvasion")M:Inv Webboards(/url)

Yes

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Why shoud I have a signature its so damn hard to think about something to put here.

Closed by request.

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