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Seeing as I don't visit the Ares boards often, this has probably been gone over before, but is there any way that I can make standard EV 6x6 36 frame sprites work with Ares without displaying the wrong frame for various directions?
------------------ "Si hanc sententiam legere potes, tum es et optime educatus et vitam non habens."
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Originally posted by LoneIgadzra: **Seeing as I don't visit the Ares boards often, this has probably been gone over before, but is there any way that I can make standard EV 6x6 36 frame sprites work with Ares without displaying the wrong frame for various directions?
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change the rotation resolution to 10 from 15 to use 36-frame sprites You'll also need to use (url="http://"http://www.lemkesoft.com")Graphic Converter(/url) to change the sprites to the Ares color table and to set the background to a different color(blue,green, orange, anything except for pure red and black)
------------------ GR Name: Patrick Cavanaugh The Next Big Thing: (url="http://"http://www.AmbrosiaSW.com/webboard/Forum13/HTML/000216.html")Wrath Of The Fallen(/url) Ares TC
Sorry to bother you, but I remembered the rotation resolution field the moment I posted the message, but I was in such a hurry to get my Ares editing done and do my homework that I didn't bother to post a "never mind."
However, I now have a problem with certain EV plug-in sprites that have been rendered wider than they are tall. I can't find a convenient way to space the rows out vertically to make Ares able to use the sprite. If anyone knows of a non-tedious way to do this, please give me a holler. I know how to use Photoshop if that is necessary.
(This message has been edited by LoneIgadzra (edited 05-10-2001).)