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Standardized notation system: To refer to ships quickly, here's what I generally use Race/Class Race:
U - UESG
P - Pfhor
S - S'pht
J - Jjaro
B - Nebs
R - Nar
Class:
FT - Fighter
CV - Corvette
DE - Destroyer
BT - Battleship
DN - Dreadnought
AC - Assault Carrier
CS - Colony Ship
A Pfhor Corvette would be P/CV A UESC Troopship would be U/AC
This serves the dual purpose of instructing others in the system, and allowing them to understand what I write.
------------------ -=MoC 94:19=- "Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal "Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew
Well, I got the UESG Bomber, Cruiser, and Frigate done. Cruisers are able to take out 5 fighters with difficulty, A human-piloted frigate can take out 2 cruisers with difficulty. Seems good so far...
And also, I've been using sounds from Marathon 1/2 for the weapons (well, except the Mass Driver Firing), very loud, annoying, sounds just like I want them
------------------ -=MoC 94:19=- "Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal "Fate protects fools, children, and ships named Enterprise." -Riker to Bridge Crew (This message has been edited by Pallas Athene (edited 11-27-2830).)
I staged a little battle between the Jjaro and the UESG. I gave myself (the UESG) 2 Battlecruisers and 2 Troopships, and gave them (the Jjaro) a Sterilizer.
I did win.
But I wouldn't brag about it - my only ship remaining at the end of the battle was a single bomber
------------------ A connection (ansible?) **was left; awaiting the next quiet (peace?); ** and though destroyed by the threes, it will scream over the void one time. -Thoth
Try it on the Dreadnought, Pallas. I had to tone down the Sterilizer so it wouldn't be more cost-effective than the Dreadnought. If you don't get your arse kicked, I might have to crank some damage ratings.
Better yet, try 3 Removers. Or a Foldship.
BTW is it correct to interpret your post elsewhere that a Jjaro ship defeated 10 Canthran Gateships without losing more than 10% shields?
------------------ Formerly-Rampant Human-Coded AI
There needs to be a vidmaster's challenge series of levels where the player is simply sent to destroy huge numbers of insanely powerful enemies. I think it would be hilariously funny. Nothing complicated, just a level filled with wave after wave of powerful enemies, and the player alone to kill them all.
I also think that reference needs to be made to the hilarious weapon names in Marathon. "Spanker" Missile Launchers, Waste 'em combat shotguns, Toast flamethrower, marathon was serious tounge in cheek comedy. Look in the back of the manual! "Things that rock". Why if he hadn't sold his soul to Bill Gates, Jason Jones would be ashamed of any UESC ship whose name did not make the player smile gently at the hidden meaning.
Now that I've stopped telling you all how to do your job, I'll leave you to it.
------------------ NEW NAME FOR THE DREADNOUGHT The Hard-Boiled Egg Why? Because she cant be beaten!
Yes, that is correct, Darkk. I used cheap tactics, I admit, but I lost only 8-9% shields.
Pharris: You're not going to look at it too much. In the game, we've only got 8 letters, and that's not enought to put in the funny parts. The full name could have that kind of thing, though. But I'm not sure the Kinlaser really should get one (Magnum .44? What joke?) NVG-8 Kinlaser (Not very good Kinetic Laser) SNVG-8 Rapid Kinlaser (Still not very good) FTRKL Laser Cutter (Fighterkill) -Mass Driver? SHKR Fusion Missile -Wave Motion Cannon? Launchbay - just that.
Quote
Originally posted by Pallas Athene: Yes, that is correct, Darkk. I used cheap tactics, I admit, but I lost only 8-9% shields.
Duh. The Jjaro should be able to kick the arses of equal cash of Audemedons at least.
Originally posted by Pallas Athene: **Pharris: You're not going to look at it too much. In the game, we've only got 8 letters, and that's not enought to put in the funny parts. The full name could have that kind of thing, though. But I'm not sure the Kinlaser really should get one (Magnum .44? What joke?) NVG-8 Kinlaser (Not very good Kinetic Laser) SNVG-8 Rapid Kinlaser (Still not very good) FTRKL Laser Cutter (Fighterkill) -Mass Driver? SHKR Fusion Missile -Wave Motion Cannon? Launchbay - just that. **
The WMC is somewhat questionable, but these seem in character for Bungie: DIDIDI Mass Driver YHRFCKD Wave Motion Cannon
Do you think the Jjaro need a kick in the damage rating?
YRFKD.
Also, the Foldship doesn't seem to be folding ships. (Fleetwarp isn't warping fleets)
I suppose if it did my S'pht escort would have lost to it... but that's another story. I'm not sure what's wrong.
--Wait, I should ay this: I had to take out the ast 10% or so of shields in the bomber. --I would have lost except the autotarget weapons are to slow at autotargeting. Maybe if --You made them a little faster, I wouldn't be abe to take out the big ships in small ones.
Resource IDs (for reference) - I've moved Jjaro ships to these ranges, or will.
Sprites 300 New Energy Blob 301-310 UESG 311-320 Pfhor 321-330 S'pht 331-340 Nar 341-350 Nebulons 351-360 Jjaro 375-380 UESG Weaps 381-390 Pfhor Weaps 391-400 S'pht Weaps 401-410 Nar Weaps 411-420 Nebulons Weaps 421-430 Jjaro Weaps
Sounds Haphazard 200-299 Most sounds 300-302 Sm, Md, Lg Explosions 304 Teleport In 305 Teleport Out 306 GetWeap 307 GetItem/Ammo
Races 15 UESG 25 Pfhor 35 S'pht 45 Nar 55 Nebulons 65 Jjaro
(This message has been edited by Pallas Athene (edited 03-06-2001).)
Maybe it's not warping because it's out of energy. The warping DOES take a great deal of energy. You might want to lower that some for me.
Feel free to mess with the speed of the projectiles.
Oh, how do the Jjaro Drone and its Carrier stand up against other AI Jjaro ships? I might need to make them more worthwile.
Hmm, on second though, wait on that last part until you've added the transporters.
Well, I lowered energy to 600. Didn't work.
I increased range by a factor of 100.
That worked.
Needless to say I got my @$$ kicked, but it was fun...
Y'know, soon we're going to actually need some beta testers, and the full implementation of an actual storyline, so: (list=1) ()We might want to start signing up 3-5 testers, plus ourselves. I might nominate Pyro, since he seems to be both interested and has a lot of practice testing plugs, and Mag for difficulty control. ()I, personally, would like to hear the summary of the story from Sargatanus at some point in the near future. ()We can actually get to work on NetLevels now, since they're not tied in to any storyline. I'll just send the planets out sometime soon, get the teleporters, configure an action for ColsShips, and we can start! Uh-oh... ()I was thinking it might be appropriate to have a station for each race? What are your thoughts? (/list=a)
------------------ What others can travel so far into so many universes yet remain so deeply rooted in their own?
1. I nominate Pharris and 8Lightnings. 2. Me too. 3. Kiss actually working on this goodbye ;). 4. The Jjaro aren't staying around very long, being elusive and fleeting. They don't need stations. The Nar planets are actually (according to something from Bungie I read awhile back) mostly buildings, and might qualify as stations. I'll think about a station. It might look a little too much like the ships, tho. I'll think about ways to differentiate the stations...
I nominate myself...I'm bored.;-)
------------------ This Vid is a bit like my beast; extremely long, and best enjoyed with a mouthful of nuts. -Ali G.
I've finally got a clue about the Nar. Say hello to freaky and creative, but low tech. The metaphors wouldn't fit in the long or short names, but they're fine for dev notes ;). As soon as I figure out why some of the shots are invisable, I'll start balencing them.
Pallas - how effective should the Nar be? Equal cash Gaitori? Equal cash UNS?
Also, do we need the Jjaro Habitat ship?
Also also, will there be any need for special Jjaro/Nar ships? I had some ideas for one designed to destroy Wr'kncacter (I know I spelled that wrong), but equally effective on mere mortals...
Oh, will we need a Wr'kncacter? Its weapons are gonna be EVIL if we do put one in. Although I've got very little clue what it would look like (black, nebulous evil thingy?).
I couldn't resist modelling that anti-Wr'kncacter Jjaro ship. It didn't take too long, by my standards. (url="http://"http://www.geocities.com/fadarkk/JjaroERS01.jpg")http://www.geocities.../JjaroERS01.jpg(/url) (url="http://"http://www.geocities.com/fadarkk/JjaroERS02.jpg")http://www.geocities.../JjaroERS02.jpg(/url)
For some reason, the bottom of the first image has a little breakup, but the second looks perfect.
Nar have a 0.75 Advantage, meaning Fighter: 1.5 resources, 150 Shields Cruiser: 3.75 Resources, 375 Shields Destroyer: 6 Resources, 600 Shields Battleship: 11.25 Resources, 1125 Shields Dreadnought: 18.75 Resources, 1875 Shields ACarrier: 6 Resources, 600 Shields ColShip: 4.5 Resources, 450 Shields (If the weapons aren't too good, I suppose you could double the armor)
For the Wr'kncacnter, we might try a dark grey thing nearly impossible to see - then we give it some sort of weapon that allows it to suck the life-force out of passing ships.
I'm not getting much work done this weekend, but I did make a M2 Multiplayer level. ( (url="http://"http://marathon.invasion.tripod.com/downloads/wetcompress.sit")marathon.invasion.tripod.com/downloads/wetcompress.sit(/url) )
I'm pretty sure the Nar (all classes) are ready for Pallas's touch. Ready to see if I'm right, Pallas? Email has been prepped, awaiting launch clearance...
Oh, should I model and render the Nebulon weapon graphics, or do you have them over there?
I suppose I'm ready. I still haven't gotten around to those teleporters, though... :frown:
I don't have any NebWeaps, but I had a couple pulses:
If you want Higher-quality versions of any of these, just tell me when you send the Nar. I really need to get some work done, and I can't do it the upcoming weekend... Darkk: Have you gotten spins done on any Pfhor ships or are they all too dark?