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(url="http://"http://caalaklael.tripod.com/pfhor_corvette.jpg")http://caalaklael.tr...or_corvette.jpg(/url)
------------------ -Pallas Athene of Dysian Beta, Obish Consensus Representative -Nieru Dast, {M}ilitia Aeriane -Danae Vernius "Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
Guys, this is showing some serious potential. If we could think up a few more weapons and a decent plot this could actually come to gether.
------------------ Throughout their history these "unenlightened" beings have continually opposed and fought abuses of power wrought by their own bretheren. We, as the prophets would do well to learn from these Humans. -Final statement of the Salrilian reformist Sirthis shortly before his execution.
Weapons? Decent plot? Hmm...
UESC Marathon Khfiva Sfiera (Boomer) Hfarl
Battlegroup Seven Battlegroup Three
UESC : Lasers (non-kinetic) Laser Turrets (NK) Gravitic Mines (Chases any ship in range) Fusion Missiles (homes) Fusion Cannon (Duh) Nuclear Missiles (Destroys Outpost)
BOB Teleporters Marine Teleporters
Pfhor : Particle Accelerators (Like Concussive pellet) Particle Beams (Green beam forward) N-Cannons (As on juggernaut) Warpeadoes (Causes large flash, homes) Particle Waves (Emits circular effect Compilers (Cause ship disable effect) trih xeem (Destroy Outpost)
S'pht'Kr : 'KrBolt (S'pht'Kr Bolt) 'KrBlast (Big version) S'ct'lac'tr (Virus vs. Pfhor) ... S'pht Transporter Defender Transporter
Nar : Battlemace Battleflail Plasma Cannon ... CFN Transporter Elite CFN Trasnporter
Nebulon : ... ...
Jjaro : I think Darkk'd like to do this one...
Storyline : ..Upon recieving Durandal's message, and learning of the Pfhor and their plans to invade Earth, the UESC/G planned a massive counterattack. All the resources of their hundreds of worlds were soon devoted to one task: the production of ships to eradicate the Pfhor. In doing so, they soon became the aggressors.
But while the S'pht were helplessly enslaved millenia ago, the Pfhor had the technology of the Jjaro, and therefore the ability to fight back. Soon the entire galaxy was on the brink of war. The S'pht'Kr, remembering Durandal, immediately chose to side with the UESC/G in the eradication of the Pfhor.
The Nar and the Nebulons were forced to stand by as their homeworlds were destroyed- from years of experience, the UESC/G was inferior to the Pfhor, a losing battle if they were to side there. But their lifelong enemies had been the Pfhor, so any alliance there was no choice. With the choice of the Enemy, the Loser, or neither, both chose neither. But their homeworlds were between Sol and the Pfhor Homeworld, and they too were forced to fight.
The most chaotic event of the entire war was the entrance of the Jjaro. Gone from the galaxy for eons, the Jjaro were the most powerful race ever to exist, even with today's technological standards. They quickly claimed they intended to keep peace.
No faction was willing to listen.
And the war has only begun.
You forgot the "warp-capable fusion missle" for the humans, presumably a fusion missle of superlight-speeds with a very large range, as well as the allmighty wave motion cannon (probably a blue lightning beam), which should be the colony-eraser instead of the nuclear missles.
As for the Jjaro, they probably use the Trith Xem on their dreadnaughts and other major ships, as well as creating event horizons like at the end of Infinity (except these would be temporary), and maybe quantum fluctuation cannons or some techno-babble sounding weapons. I'd imagine the Jjaro should be almost unstoppable (like 5x shields/firepower/etc. of the Pfhor) but all their ships should be large and insanely expensive except their fighters. They should still be able to win if all things except race are equal (like the Auds in real Ares). I think the Jjaro should only appear in a few missions, and in most be "neutral" (attack both Pfhor and player). The dreadnaught should only appear in single player opposing you (or under Durandal's control in the last level).
The event horizons would vary directly (bigger ship, bigger horizon) with the size of the ship, and look like big black circles. They'd simply sit perfectly still doing massive damage to all that crossed them (except obviously the player they belong to), but not dieing until their time limits were up (they should be set so that they can't be collided).
Also, don't forget that particle beams are turreted. If you don't believe me, ask Battle Group 3 - wait, they're dead. Oh well, you get the idea.
As for Battleroids/Juggernauts, I think they should DESTROY ships over a period of time while making firing/screaming sound effects. Play "Post Naval Trauma", or read the terminals on Marathon's Story. Regardless, all weapons that transport troops onto enemy ships should have them make firing/screaming noises and interfere with the controls for a bit. The noises and stuff seem a nice touch of Bungiesqk humor/pseudo-realism.
The plot seems OK, though. The way I see it, Durandal (with Thoth inside him) is galavanting around looking for a Jjaro Dreadnaught. He's going to come back when the Jjaro do (but the humans won't know & the S'pht will) to get one, perhaps peacably, perhaps not.
That corvette model, if I may be so foreward, looks a little like a fighter, as that blue bubble looks like a canopy. Maybe make the back less wide and rounder and make the bubble gray? I just checked the M2 manual...
As for the human/nar/Nebulon ships, we don't know what they look like at all (except the Human Colony ship and Shuttle) and might have to make up (the human ships could use the Ares human ships, they seem similar in my head). The Pfhor design methodology is rather well known, and 2 classes of their ships have been show by Bungie to us in the M2/MI manuals.
The Jjaro appear to construct spindley structures (like the station, which had many booms into nowhere), and thus probably rely on shields far more than armor. I'd be willing to handle the Jjaro ships.
The Nar ships are massive patchwork constructs, quite possibly employing weapons from a variety of sources. They run on coal (really) and thus would be very slow, but according to Bungie very efficient (huge energy supplies). They're probably the only race with shields better than their guns.
Absolutely no clue about the Nebulons. Mostly the Nar and Pfhor beat the crud out of them unmercilessly. They probably don't even have a decent navy anymore. Their advantage (assuming UESG as 1.000) would be like 0.245 or something.
Oh, and coming soon from Darkk and Marathon's Story: what the races look like if you can ever find someone to draw them.
BTW did anyone else here know CFN units are sport utility vehicles with guns? It's apparently true, although very few were supposed to know. It's implied in a secret terminal.
------------------ William Darkk, head of the Darkklight Entrepenurial Federation "Strategic warfare" is code for "killing civilians", and it's my calling. Yeah, it's barbaric. War's supposed to be.
(This message has been edited by Fleet Admiral Darkk (edited 01-12-2001).)
Trih Xeem a commonly used weapon? You must be crazy! In the games they only used it once, and I don't think the Jjaro are bad-guy enough to actually use it. (Not to mention that they're extinct.)
I was afraid that you'd forget the wave motion cannon, but you didn't. Good.
Trih Xeem shouldn't be something commonly used on a ship, but something that happens , and then you have a mission with a time limit so you have to achieve a goal, say, destroying hyperspace or whatever inhibitors, or getting a ship to the Jjaro Station so that somebody survives, and if you don't finish within the time limit, you get a neat effect of a system blowing up, and you lose.
Multi-threaded storyline; follow different characters until they unite in the end to a point where you work with both of them. i.e. Play at some points as Durandal, searching for his S'pht homeworld, which is what he was doing at the end of Infinity, by the way, then maybe even track down the Marathon marine, and keep track of him, then the UESG(C?), then some S'pht'Kr, and so on... (Oh, and Durandal didn't merge with Thoth, the S'pht AI, but with a Jjaro AI, I forget the name) That's my opinion, anyway.
------------------ Subcommander g'Var "8 Lightnings" Krai'un Second in command of the Escort Starbeam. "CRUISER DESTROYED. 91 remaining" -Ares, chapter 9, Hand Over Fist
(This message has been edited by 8 Lightnings (edited 01-12-2001).)
Ignore the entity known as 8 Lightnings. Believe no more of its lies. (almost a Cortana quote)
Durandal wasn't looking for the S'pht homeworld at the end of Infinity (he was looking for it at the end of the origional). He was looking for the Jjaro. He found them sometime between then and 10000 years later.
As for the Trith Xem, you're right in part. The Pfhor carry them on their dreadnaughts, and I'm pretty sure they only carry 2 each. The Jjaro probably think lightly of weapons that powerful, being near-gods, and have them on all ships large enough to mount them that have big guns (I'd imagine even Jjaro colony ships have rather heavy guns). Besides, these are Trith Xems fired at things that aren't stars. The weapons would simply convert large amounts of matter into plasma, causing insane quantities of damage, their best attribute their insane ranges (they can go from outer planets to the star without fail). Read the Jedi Academy Trilogy for a discussion/explanation of star-destroying projectiles.
No, no, no! He wasn't looking for Lh'owon at the end of Infinity, he was looking for a NEW homeworld for the S'pht, who were missing one now that everyone in the Lh'owon system was getting a vicious tan!
And, how can a Trih Xeem be fired at an object other than a sun?! It translates directly as 'Early Nova'!
Quote
Terminal 0, Picture Page 2, Paragraph 1, All Roads Lead to Sol: The Pfhor have a weapon they save for slave revolts; a weapon which even they hesitate to use in the ordinary conduct of war. In the language of the Jjaro who conceived and built the device, it is called the trih xeem , a fair English translation would be "early nova."
and...
Terminal 1, Picture Page 2, Paragraphs 1b, 2, Aye Mak Sicur: **They are hopeful, though, and with our help will carve another paradise out of the void.
To you, we are deeply grateful, and release any hold that we, as Durandal, have had on your soul.**
Oh, and Durandal, as I stated in my editing in my post above, merged with S'boath, the Jjaro AI, not Thoth, who was S'pht. I like the plot, but I don't want to muck it up...
Originally posted by Fleet Admiral Darkk: Read the Jedi Academy Trilogy for a discussion/explanation of star-destroying projectiles.
Already done. It didn't do much to Death Star 3, it was mostly designed to destroy stars...
All it did was take out a little superstructure. I suppose you could use it as a long-range torpedo, but a station destroyer?!
The Pfhor should have space-to-planet nukes, too. Tau Ceti was nuked to bedrock... Somewhere in the course of seventeen years.
**That corvette model, if I may be so foreward, looks a little like a fighter, as that blue bubble looks like a canopy. Maybe make the back less wide and rounder and make the bubble gray? I just checked the M2 manual... **
Sure. I just did that thing from memory of what it approximately looked like. As soon as I'm able to, I'll add a couple metaballs for engines, etc.
Well, if Pallas wants to make them the anti-planet weapon, they should be on most Jjaro ships. If Pallas sticks to nukes, you should never see an actual Trith Xem, unless you're trying to intercept it.
There you have it... after an extensive chat on GR, Darkk and I came to the conclusion that Durandal merged with someone!
Alright! As far as I'm concerned, this thing is a DEFFINATE go. I'd like to see this thing pass the 50 mark for missions (with our collective imaginations, that shouldn't be too difficult). Let me run this through the rest of the crew at ASI.
if we do this darkk probably needs to learn how to use hera well(aka: read the manual). Perhaps a meeting on GR about this could clear up some of the arguments. Ill help with the plug, though i know nothing of marathon so id be pushed down to making missions or weapons that ppl give me descriptions of first.
------------------ just take my post, and imagine everything is speeled right. nickel count: 8
Hehe, Pyro.
I'm doing more work with Hera (I understand actions, subject/direct objects, and counters now), and will do more until later this evening, and maybe more throughout the remaining portion of my 4-day weekend.
I didn't, however, plan to be a major Hera-worker, I planned more on being a sprite guy and consultant. If you think I should do more grunt work, I'll practice day and night until I can become very good. I'll start work on the Jjaro ships as soon as we can agree on what they look like (I say they look spindly and have large numbers of very thin sections) and I finish my current model.
Oh, 2 more things:
(This message has been edited by Fleet Admiral Darkk (edited 01-13-2001).)
I've already got a design in mind for the UESC ships- I remember seeing one in some addon (I don't know which), and I liked the diesign, and modeled the UESC designs after them.
I'll scan my fighter design. In a minute.
(url="http://"http://caalaklael.tripod.com/uescftr.jpg")http://caalaklael.tr...com/uescftr.jpg(/url)
Hmm... Too boxy.
I actually visualized UESC/G ships as similar to the UNS ones, but closer to Ishiman. The weapons still wouldn't be that great, though.
Posted By FA Darkk: I planned more on being a sprite guy and consultant. If you think I should do more grunt work
I can do grunt work, I think i know enough hera to do that (the reason i havent released a plug is cause i always come across bugs in hera :frown: )
Really? The UNS ships look a little sophisticated for what I would of thought of them as. I like the box design because it suggests their technological inferiority, and it also looks a little streamlined. Essentially, it's an evolved aircraft, but since it flies in space, it doesn't have wings and boxes out to maximize space because of the lack of friction.
And I've been at work a bit too. (url="http://"http://caalaklael.tripod.com/uesc_3d_ftr.jpg")http://caalaklael.tr...uesc_3d_ftr.jpg(/url)
This is a bit closer to the one in the manual.
(url="http://"http://caalaklael.tripod.com/pfhor_corvette_2.jpg")http://caalaklael.tr..._corvette_2.jpg(/url)
Also, here is a sample opening screen and a manual cover, respectively.
(url="http://"http://caalaklael.tripod.com/marathon_opening.jpg")caalaklael.tripod.com/marathon_opening.jpg(/url) (url="http://"http://caalaklael.tripod.com/martitle.jpg")caalaklael.tripod.com/martitle.jpg(/url)
The former isn't working right now. Unless you read this within the next 10 minutes or so, it won't be a problem.
--Still having trouble. --Option clicking on this should download the pict. -- (url="http://"http://caalaklael.tripod.com/marathon_opening.pct")caalaklael.tripod.com/marathon_opening.pct(/url)
----I said should. I'll figure out some other way.
(This message has been edited by Pallas Athene (edited 01-13-2001).)
I thought the ship in the first game was the corvette. The one you're showing (from the M2 manual) I believe is a battle cruiser.