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EV:Fighter Duel v1.0 has been released for Ares. Want to see how you stack up against your felow EVers, or hush some one up for good about just how good they are? Then head over to the Ares add-ons section and pick up a copy of this scenerio. (url="http://"http://www.AmbrosiaSW.com/games/ares/addons.html")http://www.AmbrosiaS...res/addons.html(/url)
Shuttle Manta Fighter Patrol Fighter Hawk Fighter Lightning Fighter Rapier Fighter Cliper Defender Alien Fighter
- KMQ
note:requiers registered Ares 1.2b5 or latter b6 recomended
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Just because you're using EV ships doesn't mean you're doing EV style playing. We can't outfit the ships, and the flying style is defferent than that of EV. I will download it, but I'm not going to think that it's like EV.
------------------ "I can ail what cures you."
When are they going to implement Alter Pulse/Beam/Special? Deceleration we can't fix. I could probable make a single player version (where you do actually land on planets) if I had AlterPulse etc. I could also program in the hyperspace.
It's scary, isn't it. Someone out there actually understands Hera.
------------------ -Pallas Athene, {M}ilitia Aeriane and Dysian Beta representative to the Obish Consensus
Whoah! You too?! Alright!
I thought I was alone there!
------------------ I do not suffer from insanity I enjoy every minute of it
-Cantharan Commodore za'Grom After the capture of Earth
The hyperspacing is actually not too hard if you understand it. Instead of having "planets", you use duplicates which each have the name of the planet, and assume initial that they start with upon creation. Therefore you can "hide" and "unhide" initial objects at will. You also have a black circle, about 16384 in width for hypering out, and large long range symbols which are always put so far away that they're remote. They represent systems, which have the same un/hide abilities. Then, you have a set of ConditionTrueYets which first check to see if the player is on autopilot, then to see which system is targeted, and then when a ship with an isPlayer flag collides with the black circle. If all of this happens, an event is executed which Creates a Retak Alpha and a Retak Beta at certain coordinates, and they now can be referred to by initial object #, and destroys the current planets. It then does the same for systems. It also will create "düde"s by creating -1 shuttles with a range of 4 with a distance range of 10240 from the center, and -2 freighters with a range of 4, etc. Of course, you have to figure out some way to get escorts to hyper with you you have to figure out someway to destroy all ships without something and not ships with it. This wouldn't work with level key flags if there were more than two level key flag combos, but since the circle fills the place of the edge of the universe, then you could use "does bounce." You can also create "windows" and "buttons," and buttons can be activated by Subject is Auxillary object. You simply tell the ship to stop permanently until you click exit.
By the way, this is only something I theorized on vacation, I haven't tested it.
ThinkFish, and good things will come.
It seems to me that it's a little bit of a hassle doing all that- surely you could just use EVO, or EV3 when it arrives?
------------------ Sundered Angel , The One and Only
Ares Webboard Moderator, and all-around Nice Guy
Hell Pallas....my eyes glossed over on the second line!
------------------ I have a plan so ingenius even an idiot could have devised it. On my command, we will line up our ships and fly straight into the enemy death-cannons clogging them with wreckage.
Stop Exploding you cowards!
first line for me
That's based on bi-conditionals, which (unfortunately) are not possible in Hera. Good formulae, though.
Biconditionals? What about ConditionTrueYet? You saw them do 3 in Shoplifter 2
That's not a twelf-conditional in shoplifter, despite what you're think about. It just adds to a certain counter every time the hostage ggets inside. If the counter is 11, it makes you win.
What about level 19 where you have to capture the three planets? That's not a triconditional, it just adds to a counter every time you capture a planet. Heck, you can even let them recapture both the moons. It only matters if you at one point owned the three planets (not even at the same time!)
I'm referring to how it first checks to see if you're within a gertain radius, then to see if you're at a low enough speed, and finally if you have a hostage onboard. Besides, try the counter thing. You just tell it to add 1 to counter 0 of player 1 each time. You can then activate once it gets to three, and create a device with a periodic interval of 1-20 or something to reset it to 0.
Yes, but that isn't a triconditional (3) or a vingt-set conditional (20), that's just a score value conditional.
------------------ _After the Alien wars, our civilisation was left in the stone ages. The core worlds were supposedly decimated, yet I cannot shake the horrible feeling that something has survived. _
-Polaris Confederacy Admiral Canaron, StarLance
By triconditional you mean an event occurring when three conditions are met simultaneously, right? If you do, you haven't been listening at all. You collide with the ring to add one to score if the ship has "isPlayer" and "on Autopilot," then check to see which target it is with a condition to add another 1 to the score. If both don't happen within 1 second, the periodic interval resets the score to 0. If both do, a "score greater than or equal to" occurs and sets off the event. Explain to me why that doesn't work.
Actually, we should stop posting here. I'm going to start a topic with this stuff in the Engineering Dept.