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Yeah, I know I'm kinda gravedigging, but I wanted to know if there's still an interest for this thread: I've added more items on my wishlist:
i'm interested
@coraxus, on 19 April 2013 - 02:02 PM, said in Your game functionality wishlist:
Government inherent boarding strength. Strength power can be separated between military and civilians
This one can already be simulated. Add an invisible outfit for each gövt that adds a certain percentage to boarding chance, and then place outfits accordingly on ships.
@coraxus, on 28 July 2013 - 02:08 PM, said in Your game functionality wishlist:
Ghost ships, ships that register as derelicts can literally fly about and attack any targets(*)Mission-related forged documents and identity
You can actually do that with planet-type ships and a gövt with a sensor name of 'Derelict'. Standard weapons will target planet-type ships, but pass harmlessly through them. You could then even have some sort of 'ecto-plasmic blaster' or something which is a planet-type weapon which could then kill ghost ships.
@darthkev, on 28 July 2013 - 11:08 PM, said in Your game functionality wishlist:
Is it possible to attack other ships using planet-type weapons? In anycase I have some more ideas to add.
This post has been edited by Coraxus : 06 September 2013 - 03:31 PM
@coraxus, on 05 September 2013 - 12:00 AM, said in Your game functionality wishlist:
Is it possible to attack other ships using planet-type weapons?
Planet-type weapons can only hit spöbs and planet-type ships. Non-planet-type ships are immune to planet-type weapons.
@darthkev, on 07 September 2013 - 01:25 AM, said in Your game functionality wishlist:
I see, but either way, it needs to be full-proof. And besides, ghost ships that I'm proposing would need to have "disabling" reticle indicator instead of active or hostile ones. That's not achievable with the current game engine right now, nor is there any hack or trick I'm aware of at this moment.
" 12. Ships of defense fleets can be just as vulnerable as any AI ships, meaning they can be disabled and even plundered or captured"
Coraxus, a very early release of Escape Velocity Classic actually treated defense fleets and regular AI ships the same way. Naturally this was exploited because you very easily could fill the system with a bunch of disabled ships and max out the number of ships allowed in system. Then the planet was dominated. There was a bug early on too where once in a while, the planet would only send out one ship as its defense fleet.
I think one thing I'd like to see changed is the post-storyline game. It's kind of depressing to just fly around or attempt galactic domination.
@sklent, on 28 September 2013 - 11:18 AM, said in Your game functionality wishlist:
I guess you do have a point. Anyways, here's my next idea of items to add:
This post has been edited by Coraxus : 27 November 2013 - 10:44 AM
One more I thought of: Let's say you're fighting pirates, and you get disabled. Or even close to being disabled. All you need to do is exit the game and re-enter to avoid getting boarded! Or you can even "beg for mercy" and often get off paying way less than you would had they boarded you. Or self-destruct and use your escape pod.
My wish: less opportunities to "escape" if things go bad.