Works fine in EVO, but glitchy in EV.
I'm destroying my brain trying to figure out why a sprite works perfectly fine in EVO, but is glitchy in EV. Roughly -120° to 0° in the rotation has bits of black background that will appear over other objects, and the ship itself will black out in some sections.
I've tried changing the color pallet, in case Override uses thousands and EV 256, but that didn't have any effect. I resized the sprite, in case EVO is happy with an 88 x 88 pixel ship frame, and EV isn't. That had no effect either. I tried using magic-wand in photoshop to remove the black background of the sprite, leaving only the ship. That just made things REALLY wonkey--pretty sure EV/O want that background to be black anyway. I've also checked and re-checked the Spin resource. It's pointing to the right sprite, mask, pixels per frame, and number of frames.
The sprites/masks I am using are Saber Studios' Azdgari Warship, from the "Azdgar" set found at evula's shipyard (SaberStudios > Misc > Azdgar Ships). Problems occur with both the "3D" and Top-Down variations.
So, I'm stumped. Does EVO handle sprites differently than EV? Is there any reason that a sprite designed for EVO would have problems in EV? Or is the source merely corrupted somehow?
Any ideas (short of "abandon EV/O and work with Nova") appreciated.