@darthkev, on 20 November 2013 - 05:12 PM, said in Linking Outfit Descriptions?:
All 3 games use static resource IDs for each mission, ship, and outfit in regards to their dëscs and images. When you click Edit Description in an outfit that does not have a dësc in the same file, it brings up a window to make a dësc with. The ID at the top of the window is the ID the dësc will have. It is also the ID of any dëscs it may have in another file. You can't change those numbers at all.
Edit: Same goes for spöbs, actually, and intro dëscs for missions. The only dëscs you can pick are the ones for the rest of a mission; brief, success, fail, etc. Intros are hardcoded for some reason.
Okay, thanks. That makes a bit more sense. I guess the thing that is really confusing me is that you can make a dësc resource on it's own and I didn't know how they match up.
I recently made my own disable weapon. The ones I downloaded from the plug-ins page were buggy as hell. When I looked inside, I discovered they were overlapping other resources. So I rebuilt my own plug-in using some of the same properties, but used resource id's at the very end of their ranges, so they didn't overlap any original Nova Files or Arpia2 data. And so far, no problems! :laugh:
I honestly can't be sure, but I thought I made a dësc resource first, then it paired it to the outfit without using the "Edit Description" button, but I'm not 100% positive. It seems to makes sense, since there's only one outfit, one weapon, one description, and now one picture in the file, but I was curious to know what would happen if there were multiples of each.
As a matter of practice, I suppose creating the description in their respective resources is a better idea than making them on their own?
I guess it just seems a bit confusing, because when you click the "Edit Description" button, if the resource already has a matching dësc resource, it doesn't actually display the text in the text box, nor does it usually properly display the correct file it's located in. It usually displays the correct ID#, but it always seems to say the file name as the one I'm currently working in, even though that's not where the descriptions are located.
I know the game wasn't built using Mission Computer. I'm guessing it may have been handled differently and maybe pairing descriptions to their resources was done differently.