Good afternoon, everyone!
I first released MissionComputer at the end of 2001, having been working on it since that September. At the time it supported only a few resource types for EV Override (with the original Escape Velocity joining it in version 1.3). The number of editors gradually increased; version 2 added support for EV Nova , which had been released in March 2002, and version 3 added the map editors, the first to edit whole groups of resources at once. Most recently, MissionComputer 4 made the jump to Intel, allowed multiple editors to stay open at the same time, and added support for new resource types. Development remains underway: at the moment I'm working towards giving Mac OS X users back the cicn editor that they lost when new computers stopped running ResEdit, and the recent upgrade to the game itself has raised some interesting new possibilities.
This morning I posted MissionComputer 4.0.4, which adds support for the new NDAT format that appeared yesterday in EV Nova 1.1. It also improves the Open Recent menu, and fixes bugs in the shïp editor and graphical picker. The Welcome screen is also graced by an entirely pointless 'Seventh Anniversary Edition' badge.
MissionComputer 4.0.4 is a 14.5 MB archive, available for free, exclusively from davidarthur.evula.net. It requires Mac OS 10.3 or higher, on Intel or PowerPC.