this time about beam DPS
It's me again. I might just start updating this topic instead of creating a new one every time I have another question. Ha.
Beam weapons are confusing to me. For example, I create a pulse beam that does 30 damage per strike, with a count of 1 (one frame, because when I set it to 0, it didn't appear at all), and a reload of 15 (frames to reload, where 1 second = 30 frames). So, to figure out the Damage Per Second (DPS), I do 30 / 15 = 2, or 2 shots per second, then 2 x 30 = 60, so my weapon should be 60 DPS. This is compared to the Phase Turret which has 56.25 DPS.
BUT, when I implemented this, the ships I put it on seemed to do fantastically well... TOO well. I made a test, pitting two ships against each other: one with 6 Phase turrets, their values adjusted so that each turret is exactly 60 DPS (as a control), and the other with 6 of my turrets at what should be 60 each. The beam test annihilated the other test ship, by almost double the margin. I thought that, perhaps, the beams DPS was somehow doubled due to the way that beams work (I was guessing), so I do another test, 6 Phase vs 3 Beams. And now the beams get beaten by the control, not as badly, but more than simply random chance.
So, please, tell me. How the hell is beam damage calculated? Because it doesn't make any sense to me, lol.
(EDIT) Speaking of other questions:
1) does burst reload time decrease the more weapons you have? For example, does having two of the weapon reduce a burst reload of 30 down to 15 in addition to decreasing normal fire reload time?
2) Anyone have an idea on how jamming vulnerabilities work? Never seems to work as I expect it to
- When I set a pers ship to appear in system 15000, for example, does that ONLY include allies of govt 128 or does it include allies AND govt 128?
4) What's up with reinforcement fleets? They were working for me, but now they won't pop up anymore.
What's up with system murkiness? I can't replicate the colored cloudy murkiness in EV Nova (lets say, in the Alphara system, I believe). Using EVNEW, I can only make it murky using black, and if I try to use a color, it looks bizarre and nothing like it did in EV Nova. What gives?
Here's a new one. I have two governments, A and B. They are supposed to be allies, and are supposed to be able to dock/land at each others facilities. However, I can't get them to do that. Government A's ships land and hang out in Government A's systems, but Government B's warships won't. The weird thing is, Government B TRADERS will, but their WARSHIPS won't. Will they just not do that?
How is inherent jamming applied? Is that if the ship belongs to that government? Or is it the inherent government of that ship? For example, Ship X has inherent Government B, but is actually controlled in the dude/fleet/pers by Government A, does it get B's jamming or A's jamming?
This post has been edited by Captain Carnotaur : 24 March 2013 - 12:52 PM