Restoring the original
So, I'm toying with the idea of finally making a plug-in for EV, and I'd been thinking that making it for EVN's "EV Classic" would be better for a variety of obvious reasons.
However, having a quick look at it, differences from the original quickly start to emerge (which is making me worry what might be lurking deeper under the surface):
•As documented, flares are now point defense weapons, and therefore much more s### at actually stopping missiles. I don't understand the technical side so I'll take him at his word that it's the best that can be done in the Nova engine. But why on Earth are they set to fire only to the rear? Whatever, uncheck a couple of boxes in Mission Computer and we're good to go.
•I'm fairly certain that proton shots used to travel farther than laser shots, but they definitely appear to terminate at the same distance in the conversion. I'm less certain on which box/es needs to be edited to fix this.
•Monty Python seems to not work; ships appear to be able to hit each other from the same distance regardless of who is fleeing and who is chasing. Do shots take into account a ship's velocity now more or something?
Anyway, those are the ones I've noticed so far. Anyone who knows of other differences, reasons for differences, or possible solutions will be very much liked by me if they post in this topic.