@reversepolarity, on 07 June 2012 - 03:40 AM, said in Fixing changes to EV:
I read somewhere on the boards here not long ago some one changed the flares to not fire automatically anymore and be on demand like they used to be, so there should be a plug in for that somewhere already. I think the conversion is accurate, I've not really noticed any differences, and I actually think flares are better automated most of the time.
Hey thanks for the tip, there is indeed a flare plug-in. It's much better, but I think the whole 30˚ inaccuracy thing needs to be turned off. I'm not sure what the mismatch is (when I open the original EV Data, it does indeed show 30 under inaccuracy), but when I fired up EV it looks like those flares go out in a straight line. Also, there's an explosion sound effect (like that of a missile hitting your ship) when a missile hits a flare in EV, but in the conversion there doesn't seem to be a sound at all.
While I was there I took a turn at firing off some turrets. I think I might just have been remembering it wrong as to my first point, because they do seem to terminate at about the same distance afterall.
As to my second point I think my suspicion may be correct. It seems that EVN takes a ships velocity into account and EV doesn't when firing laser bolts. With enough turrets and a fast enough ship in EV, you can fly with a little cloud of bolts hanging out underneath your ship. Again, I'm not sure that anything could be done about it, but it is a difference worth noting.
Now that I've flown around in the original, there's definitely more things there that I can't quite put my finger on yet. Controls just feel tighter, and everything seems more smooth. Makes the conversion feel a bit chunky by comparison.