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I was thinking that low base values for shields and armor, but very fast regeneration would be a good concept. This would represent how organics can regenerate much better than metal.
And yes, the plug will just replace the default char with one that starts as a wraith child. I'm not sure I want to let the player name their ship though...
"Hi, I'm Alex, and this is my body, Joe."
@jalisurr, on Sep 17 2008, 07:53 PM, said in New Wraith Plug-In:
First name and surname?
The player could not be allowed to buy a ship, of course, since that renames. But that makes sense, since an adult couldn't suddenly decide to become a child.
Any plug making a Wraith\Hyproid story would be partly correct since there is little to no data on them. I'd also recommend that even though you can't buy the ships, I believe they have descriptions.
I'm gonna post up a plot summary when Jalisurr and Javelin have had a chance to look at it. I'm really excited about this I think it will be an awesome plug.
I'm going to make our missions as interesting, well written and non-linear as possible. A pretty long story would be good nice. We might even be able to incorporate some marauders.
This post has been edited by Susurus : 18 September 2008 - 04:26 PM
Quote
incorporate some marauders.
I like that idea.
Also I suggest that in my opinion, the lack of expansion on the Wraiths part propelled me to to make a theory that they have territory to the North, North west of them, and the two gas giants are merely outposts to attack the Polaris.
@it-000, on Sep 18 2008, 08:58 PM, said in New Wraith Plug-In:
We've been doing a bunch of work on the story and are starting with the actual programming. I can post the prologue here if there is interest. As of now we have added three new races of organics (Sayle, Ymene, Swarm) and placed their home in the nebula that is north of Fed space and part of Krypt space. The current situation in Hot'A'Tanius is the result of a civil war among the Wraith after defeating their enemies the Ymene. The Ymene have returned from near death and are again threatening the Three races, Sayle, Hyperoids and Wraith with utter destruction. Its a bit more involved than that but that's the basic story outline. Now Javelin King! and I are working on missions and our esteemed programmer, Jalisurr, is dealing with adding the new ships and some new balanced weapons for the Wraith. Incidentally we could use some help with graphics as Javelin can't do work with graphics till February. Anyone interested?
If you have an idea about what they would look like, I'll help. Something other then Space Opera Graphics would be nice.
Anyone ever notice that the Wraith look very similar to Cylon raiders from Battlestar Galactica?
now that you mention it, they do somewhat. Although its not too original and complex of a design.
hey templar, or anyone...
can you design a ship which changes shape as it rotates? it has to be fluid motion and also has to look 'normal' either turning clockwise or counter clockwise. an escher-esque ship would own. morphing? resonating? i can kinda get a visual in my head, but 4.5D space was never my strong point.
This post has been edited by Tycho : 07 October 2008 - 07:20 AM
we are making this a questions/ideas thread. Ask your questions and we will awnser them, however, the main part of the plot is a secret until the plugin is released.
OOOH Oooh!!! Idea! There can be a human side to the storyline also and not just the wraith one (or it can be combined). Make it so the Ymene have developed the ability to create holes in space (wormholes) and can now create them to go ANYWHERE in the know galaxy. The wraiths position in between Ymene and Human space is of no significance now that they can appear on the other side and so the wraith enter human space targeting Ymene fleets that have randomly appeared around the galaxy at different times. Unfortunatly the humans don't recognize either the wraith or the Ymene and can't tell them apart.
I don't know about you but I like this idea...
Picture playing your normal pilot but one day you take off and there is a fleet of Ymene ships destroying everything and Wraith ships come in to fight them while you could not have expected this... Epic?
Yea, I'd like to add a human element, but not the Polaris. I'd like to use a faction that the game does not: i.e. the marauders. Maybe the Wraith could get the marauders help fighting the Ymene.
Anywho.... Here is the prologue. We have the basis of the plug started Jalisurr is working on the programming and has done some awesome work already with the Wraith ships adding some new weapons and abilities while maintaining balance. Javelin and I are writing missions and I'm going to start the descriptions for outfits and all planet material... In the mean time, here is the prologue, let us know what you think.
The long-lived and wise Wraith, as a species, have occupied the Galactic North for millennia. Mostly left alone by the terrestrial organisms of the galaxy due to the Wraith's lack of need of any kind for any planet except for the gas giants where they rest and gather energy, the Wraith were left to evolve peacefully along with two of the species of space bound organisms in the Galactic North: the Sayle, a species of peaceful nomads and traders, and the Hyperoids, a breed of docile, simple energy creatures that existed among the Wraith and Sayle and provided energy in exchange for protection. These races called themselves collectively the "Three" and the Kur'I'Os nebula formed their home space. The gas giants and particles endemic to the nebula provided save haven and sustenance to the species. The Sayle traveled around the entire galaxy to trade while the Hyperoids and Wraith remained mainly in the nebula, having no use for the terrestrials that inhabited the other parts of the galaxy. The Three watched peacefully as the elder races of the galaxy evolved, built the ring worlds of Kontik, Velar Helonis (sp?), and Kelar'ily (sp?) and then slowly evolved beyond the Veil. While their cousins focused their energy into the mind, the Three focused on perfecting their form and obtained enormous control over their bodies, able to recover from terrible injury, regrow organs and limbs and even to tailor their forms as they saw fit. The Three honed their connection with the universe, learned to phase in and out of spacetime, to travel great distances in a single bound and tread the fine border between this universe and the universe beyond the Veil. They too developed telepathic abilities like the Vellos but had little need for the tools of war and were content, to simply live, breed and grow in relative solitude. That solitude was broken nearly ten million years before the Indian Prince Vellos led his people from Earth. The last of the elder races to evolve beyond the Veil, which still inhabited what is now Polaris space, were caught in a civil war of epic proportions. As the species prepared to evolve beyond the Veil some members known as the Ymene, felt that once having gained their place in the Veil, they should return and conquer completely the galaxy thus ensuring that they would be the last to evolve beyond the Veil and to stop any 'lesser' races to surpass the Veil themselves. The inhabitants of what lies beyond the Veil banished these power hungry dissidents back to the galaxy and mutated their form terribly to make them into spacebound parasites of limited intelligence and a complete inability to evolve beyond their limited minds. The Swarm was born. However, the Ymene before their banishment, managed to create a key for their future selves - a key that would allow the Swarm to grow themselves into behemoth space creatures of terrible power. Surely enough, the Swarm found their way to the key left in what is now the Outbound system and the Ymene were reborn - more terrible, powerful and vicious than before. Fortunately for the humans, their presence on Earth remained undetected for the millions years of their development, The Sayle, Wraith and Hyperoids were not so lucky. The Ymene and their Swarm brethren made their way up toward the Kur'I'Os nebula where the background radiation of the nebula would provide them will all the energy they would ever need to enact their revenge on the galaxy. Upon discovering the peaceful Three, the rampaging Ymene enslaved the Sayle, destroyed most of the Hyperoid herds and decimated the population of the Wraith. The Ymene gave no quarter, were incapable of fear and relished in sucking the life slowly out of the Sayle, Wraith and Hyperoids. They were known to show no mercy and delight in the wholesale slaughter of Wraith and Sayle women, children and civilians. And so The War of Terror began. The War of Terror raged across the Galactic North for nearly five million years. Wraith, freed Sayle and the remaining Hyperoids banded together and evolved powerful weapons to defend themselves, their gas giants and their space. Only the combined efforts of the Three were able to stave off their destruction. Towards the end of the war the Wraith and Sayle leaders which made up the Council of the Three discovered that by gathering the last herd of Hyperoids and focusing the very essence of the energy that forms their bodies the Three could seal the last of the retreating Ymene in a bubble of space time for all eternity. Sadly, in the process of making this prison for the Ymene, the entire species of the Hyperoids would die. The Council of the Three, without the consent of the Hyperoids, sent their finest and bravest warrior, Hot'A'Tanius, and his soldiers to do their bidding. The Hyperoid herd, though not intellectual nor military equals of the Sayle and Wraith, sensed their demise and pleaded with Hot'A'Tanius to spare them. Hot'A'Tanius realized the danger his enemy posed but could not bring himself to commit xenocide and so he developed a plan to kill all of the Ymene and Swarm by trapping them in the path of an impending supernova. His plan, once carried out, appeared completely successful despite tremendous losses. Beyond all odds however, a squadron of the innumerable Swarm avoided the supernova and escaped the grasp of Hot'A'Tanius' warriors. The Council of Three were not pleased. What remained of the Hyperoid race defended the actions of Hot'A'Tanius and were enraged against the Council, of which they were supposed to be equal members, but the Wraith and Sayle leaders looked down upon the simple Hyperoids and condemned Hot'A'Tanius for his actions. They banished Hot'A'Tanius, his tribe, warriors and a subset of the more stubborn of the remaining Hyperoids to the Galactic Northeast, beyond the Kur'I'Os nebula to the vast emptiness that remained there. The Exiles settled on a new gas giant that had formed in the system and they named it Hot'A'Tanius after their noble and righteous leader. The Exiles found another gas giant, Hel'A'Forius and began to build a life for themselves where the Hyperoids and Wraith would live together in peace and prosperity. Both the Three and the Exiles returned to their peaceful ways and neither the Ymene, nor their larval form, the Swarm, were heard of for eight million years... You, young Wraith, have just finished your basic schooling in the atmosphere of the great gas giant Hot'A'Tanius and are now able to travel outside the limits of the solar system. You have been celebrating for weeks with your friends in the 'bar' (merely a place on the planet where Argon gases produce a euphoric effect in Wraith). You have just heard that your dearest friend, the beautiful young female Wraith T'Nya, has been waiting for you in the 'bar' with a plan to go exploring beyond the borders of Hot'A'Tanius. You cannot wait to go to the bar and see her...
The long-lived and wise Wraith, as a species, have occupied the Galactic North for millennia. Mostly left alone by the terrestrial organisms of the galaxy due to the Wraith's lack of need of any kind for any planet except for the gas giants where they rest and gather energy, the Wraith were left to evolve peacefully along with two of the species of space bound organisms in the Galactic North: the Sayle, a species of peaceful nomads and traders, and the Hyperoids, a breed of docile, simple energy creatures that existed among the Wraith and Sayle and provided energy in exchange for protection. These races called themselves collectively the "Three" and the Kur'I'Os nebula formed their home space. The gas giants and particles endemic to the nebula provided save haven and sustenance to the species. The Sayle traveled around the entire galaxy to trade while the Hyperoids and Wraith remained mainly in the nebula, having no use for the terrestrials that inhabited the other parts of the galaxy. The Three watched peacefully as the elder races of the galaxy evolved, built the ring worlds of Kontik, Velar Helonis (sp?), and Kelar'ily (sp?) and then slowly evolved beyond the Veil. While their cousins focused their energy into the mind, the Three focused on perfecting their form and obtained enormous control over their bodies, able to recover from terrible injury, regrow organs and limbs and even to tailor their forms as they saw fit. The Three honed their connection with the universe, learned to phase in and out of spacetime, to travel great distances in a single bound and tread the fine border between this universe and the universe beyond the Veil. They too developed telepathic abilities like the Vellos but had little need for the tools of war and were content, to simply live, breed and grow in relative solitude.
That solitude was broken nearly ten million years before the Indian Prince Vellos led his people from Earth. The last of the elder races to evolve beyond the Veil, which still inhabited what is now Polaris space, were caught in a civil war of epic proportions. As the species prepared to evolve beyond the Veil some members known as the Ymene, felt that once having gained their place in the Veil, they should return and conquer completely the galaxy thus ensuring that they would be the last to evolve beyond the Veil and to stop any 'lesser' races to surpass the Veil themselves. The inhabitants of what lies beyond the Veil banished these power hungry dissidents back to the galaxy and mutated their form terribly to make them into spacebound parasites of limited intelligence and a complete inability to evolve beyond their limited minds. The Swarm was born. However, the Ymene before their banishment, managed to create a key for their future selves - a key that would allow the Swarm to grow themselves into behemoth space creatures of terrible power. Surely enough, the Swarm found their way to the key left in what is now the Outbound system and the Ymene were reborn - more terrible, powerful and vicious than before.
Fortunately for the humans, their presence on Earth remained undetected for the millions years of their development, The Sayle, Wraith and Hyperoids were not so lucky. The Ymene and their Swarm brethren made their way up toward the Kur'I'Os nebula where the background radiation of the nebula would provide them will all the energy they would ever need to enact their revenge on the galaxy. Upon discovering the peaceful Three, the rampaging Ymene enslaved the Sayle, destroyed most of the Hyperoid herds and decimated the population of the Wraith. The Ymene gave no quarter, were incapable of fear and relished in sucking the life slowly out of the Sayle, Wraith and Hyperoids. They were known to show no mercy and delight in the wholesale slaughter of Wraith and Sayle women, children and civilians. And so The War of Terror began.
The War of Terror raged across the Galactic North for nearly five million years. Wraith, freed Sayle and the remaining Hyperoids banded together and evolved powerful weapons to defend themselves, their gas giants and their space. Only the combined efforts of the Three were able to stave off their destruction. Towards the end of the war the Wraith and Sayle leaders which made up the Council of the Three discovered that by gathering the last herd of Hyperoids and focusing the very essence of the energy that forms their bodies the Three could seal the last of the retreating Ymene in a bubble of space time for all eternity. Sadly, in the process of making this prison for the Ymene, the entire species of the Hyperoids would die.
The Council of the Three, without the consent of the Hyperoids, sent their finest and bravest warrior, Hot'A'Tanius, and his soldiers to do their bidding. The Hyperoid herd, though not intellectual nor military equals of the Sayle and Wraith, sensed their demise and pleaded with Hot'A'Tanius to spare them. Hot'A'Tanius realized the danger his enemy posed but could not bring himself to commit xenocide and so he developed a plan to kill all of the Ymene and Swarm by trapping them in the path of an impending supernova. His plan, once carried out, appeared completely successful despite tremendous losses. Beyond all odds however, a squadron of the innumerable Swarm avoided the supernova and escaped the grasp of Hot'A'Tanius' warriors.
The Council of Three were not pleased. What remained of the Hyperoid race defended the actions of Hot'A'Tanius and were enraged against the Council, of which they were supposed to be equal members, but the Wraith and Sayle leaders looked down upon the simple Hyperoids and condemned Hot'A'Tanius for his actions. They banished Hot'A'Tanius, his tribe, warriors and a subset of the more stubborn of the remaining Hyperoids to the Galactic Northeast, beyond the Kur'I'Os nebula to the vast emptiness that remained there. The Exiles settled on a new gas giant that had formed in the system and they named it Hot'A'Tanius after their noble and righteous leader. The Exiles found another gas giant, Hel'A'Forius and began to build a life for themselves where the Hyperoids and Wraith would live together in peace and prosperity. Both the Three and the Exiles returned to their peaceful ways and neither the Ymene, nor their larval form, the Swarm, were heard of for eight million years...
You, young Wraith, have just finished your basic schooling in the atmosphere of the great gas giant Hot'A'Tanius and are now able to travel outside the limits of the solar system. You have been celebrating for weeks with your friends in the 'bar' (merely a place on the planet where Argon gases produce a euphoric effect in Wraith). You have just heard that your dearest friend, the beautiful young female Wraith T'Nya, has been waiting for you in the 'bar' with a plan to go exploring beyond the borders of Hot'A'Tanius. You cannot wait to go to the bar and see her...
There's the prologue. I'll probably spruce it up a bit more with some nicer language in the future. I have other plans to include further details about what happened exactly to the Ymene, (I'm thinking we could capture one and interrogate it), where they went, live now and the continuing importance of the key that lies in the Outbound system below all the ice. I would gladly welcome ideas. Also if anyone - perhaps you Templar? - has an interest in making some ships feel free to send me, Jalisurr, or Javelin King! some of your graphics and we will see if we want to include them and of course you in the progress of the plug. I'm thinking the Sayle look much like flying fish, the Ymene like large, red, fearsome, predators (perhaps spiky?). We also need a further form of the Wraith (warrior) that would look just like adult wraith now, except with four arms for increased weapons capabilities. I've got a graphic in mind for the Swarm but am open to ideas. Thanks guys for your input and I look forward to any graphics you should choose to send. We'll keep you all updated.
This post has been edited by Susurus : 07 October 2008 - 07:02 PM
Awesome plot line. I think I'll start on the Ymene ships now...
I can't wait for it to come out.
Well, seeing as at the moment we have 0 graphics and one mission (but lots of weapons and new planet and stuff), it could be a little while.
I hope it'll be worth it for you though.
This is sounding like a great story already!
I just thought I'd throw a suggestion to you... The old wraith plugs had a wraith graphic called the wraith elder. It was pretty cool and I bet you could get permission to use it.
Anyways, if I could help in some way leme know... I know how to use mission computer pretty well but mission bits is still something I lack experience in (graphics too). If other people are already doing everything needed best of luck to you. Can't wait to see how this turns out!
Thanks for your interest. I think we are okay for work on the plug - I hope Jalisurr doesn't get overwhelmed with programming, but if he does I'm sure he'll let us know. If anyone else wants to help with graphics that would be great. I'll post up some new material here soon.
I'll be fine...I'll just play a little less Starcraft and a little more EVN, and it'll be good.
If I could figure out a couple of odd things that are happening. See my topic please.