proof of concept
This isn’t a new development per se , but I can’t remember if anyone’s done exactly this before. You land on a planet, accept a mission, and from then until you abort the mission your ship’s paint randomly changes color in flight every couple seconds or so. Available here: MagicPaint.zip (839bytes)
Number of downloads: 5
The attached version is pretty basic, with only three colors, but it’s pretty light on resources too, only needing one mïsn for example. I’m sure you’ll be able to see how the concept can be extended with more colors and with more missions (either in sequence or at random or simultaneously, or some combination thereof.)
An important point is that this does not require continuous time progression in flight. Also, “as-is” this runs as a plug-in for stock EV Nova. If you want to run it for a different set of data files, just copy a valid shän to ID 500.
Inspirations for this concept include Continuous Time Progression, Changing Outfits In Flight, Perfect Thirds (which was not actually utilized in this stripped-down concept plug-in), and Horse of Many Colours (which was my idea to begin with…)
Of course, this is not limited to paint. You can randomly and continuously change the player’s outfits as you see fit. For example, you can make a special “increase sensor interference” outfit, and randomly grant or remove it to simulate ion storms. You can even Qxxx a message and/or Pxxx a sound as you do so. You can make the occurrences cyclic by having two missions, one for which the effect is “on” and the other for which it is “off” with possibly unequal durations. You can make the missions invisible, you can start them through various means, and you can give them a time limit so if the player makes a hyperjump the missions (and perhaps the outfits) vanish.
So this is pretty much Changing Outfits In Flight, with the emphasis on random or timed events rather than the player choosing to activate the effect.