I'm working on 3000 again (yay!), but I've hit a wall on a certain mission string...
(I apologize if I posted this already. If I did, it was a long time ago.)
My idea is that you are sent to collect taxes from a trader that's fallen behind- you're orders are to collect taxes or destroy them.
Most will pay, but I need it to play out where the government sends you to the system, where you hail the ship. Occasionally, they won't/can't pay, and you have so chase them down. More often they try to run, but occasionally a particularly brave trader will simply charge you guns blazing. (You're in a military intercepter- stock freighters are no match, but heavily upgraded and customized small to medium sized freighters have a chance against 1 or 2 interceptors and die quickly to a heavy fighter, gunboat, or more than 2 intercepters.)
Is there any way to make this work? (ie, make two missions point to the same ship?)
I also thought of assigning a pers to a system (that you are sent to) and have the pers offer the mission, but I plan on having a dozen or so of these missions- I'd much rather have their systems be random...
If anyone can think of a workaround, let me know. I thought of the first mission sending the player to a planet to look for the rogue captain. Then I could have the captain's interaction be the second mission and make it take place in a bar or shipyard...
I only want to do that if I have to.