Need some help using EVNEW...
I downloaded one of the firefly plugins (actually, I downloaded 3 different versions, all of them use the same graphic though)... and I wasn't really satisfied with the way they designed the ship.
I then went to tweak the ship, and found that I wasn't really satisfied with how I was designing it - so I stopped, stepped back from the game for a bit and tried to think why. And the answer was fairly simple. I would like to play the entire game with this one ship; however in the beginning it would be way too powerful, if I made it strong enough to go through the whole game (or even a significant portion), and if I balanced it as a starting ship, then it would be too weak very quickly.
So I thought, well, I'll just design it as a starting ship, then as I progress keep editing the plugin to make it stronger!
And I started to do that, but then every time I had too much difficulty I would be quitting the game, tweaking the plugin, and coming back just a bit stronger. And this was killing the fun quickly.
So I stepped back again and tried to think of a better solution. And I think I have come up with it... but I don't know exactly how to implement it.
I'd like to create a whole bunch of ships with identical graphics, and names... but with different stats. And I would like to require that you buy them in a progressive order, so you can't get the 'level 3' version until after you bought the 'level 2' version, etc.
I even toyed with the idea of branching development; i.e. you start out with a basic firefly, then you can buy a level 2 version - but there are 2 different level 2 versions; one with extra cargo space and one with extra mass. Then depending on which level 2 version you bought, you could upgrade to one of several level 3 versions; from 2a you could upgrade to 3a or 3b or 3c, and from 2b you could upgrade to 3c or 3d or 3e... and so on. (Yes I used 3c twice, I figure some crossover is a good thing if you want to balance between trading and fighting)...
I just don't know how I would go about doing this. I assume it would be the 'require' bits? Which ones can I use that aren't used by the core storylines? I'd like to make this into something I (or anyone else) could use in any of the 6 major stories... and possibly even with TCs
Coming up with various ship stats and a progression layout will be quite easy for me, I'll base it off of the more commonly used ships in the game, though I won't just be copying over stats from those other ships, but using them as the baseline... I've already started a spreadsheet of comparisons...
The key differences will of course be mass, cargo, armor, shields, gun mounts, turret mounts, speed, acceleration, and maneuverability. The actual loadouts (which weapons and outfits that come with the ship) won't be altered all that much, as the player can still buy and sell these as normal.
I'm not really looking to keep to firefly/serenity canon here - I do love that series and its flavor, but I'm not trying to make a TC... this could just as easily use any other cool ship graphic; I just really like that ship's looks, which is why I am thinking of using it.
So... any advice on this? I know I will have to duplicate a lot of pict and desc resources, I'll have to make all the various ship and shan resources... the main thing for now (I'll probably find something else I need help with later) is how to restrict the progression, at least from 1>2>3>4>5, if not the 1>2a|2b>3a|3b|3c|3d|3e>4a|4b|4c>5a|5b or whatever I end up doing.
Oh, one other thing - how do I ensure that the ship is never available as an escort, or AI? So the player has a single unique ship you'll never see anywhere else in the game?
THANKS IN ADVANCE!